Hey there!
My name is Crafty and I’ve created this simple to use module.
Here is a video of how it works:
The module includes a theme system but that’s disabled for now due to some bugs.
For now, you can just customize the core UI to make it look different.
This module probably won’t be receiving any updates. Feel free to upload your version of it.
Please note that this module currently only works with singular parts. Model support might get added later on.
EasyHover:Add() - Parts
To create a HoverUI, simply create a script in workspace (or the part) with the following code in it:
local EasyHover = require(game.Workspace.HoverText)
-- example: local ui = HoverModule:Add(part, text to be displayed,image id)
local ui = HoverModule:Add(workspace.RedPart, "RedPart","rbxassetid://0")
print(ui) -- prints "success" if no errors occurred
EasyHover:Add() - Models
To create a HoverUI, simply create a script in workspace (or the nodel) with the following code in it:
local EasyHover = require(game.Workspace.HoverText)
-- example: local ui = HoverModule:Add(model, text to be displayed,image id)
local ui = HoverModule:Add(workspace.Model.Part, "GreenPart","rbxassetid://0")
print(ui) -- prints "success" if no errors occurred
EasyHover:Edit()
This function can be used to edit the text of an already existing HoverUI
Edit Text
local EasyHover = require(game.Workspace.HoverText)
-- example: local ui = HoverModule:Add(part/model, type (text/img), new value)
local e1 = HoverModule:Edit(workspace.Dummy.HumanoidRootPart, "text", "text2")
print(e1) -- prints "success" if no errors occurred
Edit Image
local EasyHover = require(game.Workspace.HoverText)
-- example: local ui = HoverModule:Add(part/model, type (text/img), new value)
local e1 = HoverModule:Edit(workspace.Dummy.HumanoidRootPart, "img", "rbxassetid://0")
print(e1) -- prints "success" if no errors occurred
There are currently no other functions. Feel free to look at the code and change it. Reply with any questions you might have.
Download the newest version here (Version 1.2)