EasyPass Creator offers a huge selection of gamepasses that you can create.
Create efficient gamepasses for your experience and accelerate game development. EasyPass Creator is intended for use with all games. Both large and small! With EasyPass Creator, you can expand your community and reach new audiences.
Tired of paying for scripters? Save time and money by using Easy Pass Creator. Easy Pass Creator is intended for use by anyone!
EasyPass Creator is designed for simplicity and efficiency. Everything is in one place.
Price
The plugin costs 100 Robux, quite a low price tag!
What game passes you can make?
Powerup:
boost their speed, jump, or health when they buy a gamepass.
Currency Booster:
boost the amount of currency a user receives. Things like 2x coins in a tycoon
Tools:
Gives the player tools ranging from custom guns to toolbox classic swords.
Teleportion:
When the user buys the item, teleport them to that position. Things like the skip stage
Currency:
Give the user a specified amount of currency when they buy it. Things like a 100-coin product
Donation:
A simple donation that does nothing when bought.
Merch:
Sell your merch!
Currency Detection
EasyPass Creator is made to adapt to current experiences. Easy Pass Creator’s currency detection system scans the scripts in your game so you can make gamepasses like 2x coins!
I understand your concern about whether my plugin is a backdoor. Your concerns are completely valid and are good skills to have as a developer. Regardless of this, I still want to emphasize that my plugin is completely safe.
If you wait for my plugin to get popular before using it, you might miss out on some important opportunities.
Having direct contact with me
In the early stages of development, you have a lot more influence on how this plugin will grow. By strategically using it before it becomes popular, your input will be more likely to be implemented.
Missing out on sales
Currently, due to the difficulty of gamepass creation, users have low expectations for gamepasses in most games. By embracing the Easy Pass Creator in its early phases, you have a unique chance to stand out from the competition with high-quality game passes. If you delay, this opportunity could slip away, as more games adopt the Easy Pass Creator, and users come to expect the exceptional quality it offers.
I would like to further emphasize that my plugin has no malicious intent.
No. It detects a script is a virus because that script is in charge of loading information while the user is playing the game. While Easy Pass creator does this, unlike backdoors and viruses, the information it loads is not malicious.
Lets re-test everything but with just the information that is loaded.
As you can see, the information loaded is safe and the contents of the plugin are too.
And for my scripters out there, here is the code it loads:
------------------------------------------------------------
-- This script handles EasyPassCreator loading functionality on the server side.
-- Written by AverageRobloxDev2. All rights reserved.
------------------------------------------------------------
---------------
--// Variables
---------------
local module = {}
local count = 0
local playersAdded = {}
local scripts = script["EzPass Scripts"]
local GUI = workspace:FindFirstChild("Easy Pass Creator"):FindFirstChild("EzPassGUI")
---------------
--// Functions
---------------
local function give(char,plr)
repeat task.wait(.1) until char:FindFirstChildOfClass("Humanoid")
task.wait(1)
local clone = GUI:Clone()
clone.PremadeShopEnabler.Enabled = true
clone.Parent = plr.PlayerGui
end
local function setUpGame()
scripts.Parent = game.ServerScriptService
workspace:FindFirstChild("Easy Pass Creator")["Gamepass Manager"] .Enabled = true
game.Players.PlayerAdded:Connect(function(plr)
table.insert(playersAdded, plr.UserId)
plr.CharacterAdded:Connect(function(char)
give(char,plr)
end)
end)
game.Players.PlayerRemoving:Connect(function(plr)
local userid = plr.UserId
if table.find(playersAdded, userid) then
table.remove(playersAdded, table.find(playersAdded, userid))
end
end)
repeat task.wait(.1) until #game.Players:GetChildren() ~= 0
for i,v in pairs(game.Players:GetPlayers()) do
if not table.find(playersAdded, v.UserId) then
table.insert(playersAdded, v.UserId)
give(v.Character, v)
v.CharacterAdded:Connect(function(char)
give(char, v)
end)
end
end
end
---------------
--// Code
---------------
if workspace:FindFirstChild("Easy Pass Creator") then
setUpGame()
else
warn("Please update easy pass creator!")
end
return module
I want to reiterate that my plugin is created with no malicious intent, and your safety is of utmost importance to me.
If you have any further questions or concerns, or if you’d like more details about the script’s functionality, please don’t hesitate to reach out. Your peace of mind is my top priority.
I’m happy to hear that you are more confident in my plugin. I want to give you the best experience possible. If you encounter any issues or you have suggestions, DM me and I will make sure to implement the change.