Just remove the HTML elements in your post. I saw your post’s source and because of the amount of “hr” and “h1” elements the images are broken. Rather, use two hash symbols before the text like so:
This looks really good and a very valuable plugin to have, but i already have a plugin like this, Add Easy Texture, that provides a lot of textures that can be applied to a part with a couple clicks, so (other than the ui) what sets your plugin apart?
Yes there are a few plugins similar to/better than this one but I’m committed to making this one the best. I’m also developing this on my own and some stuff takes more tome than the other, not because it’s hard, because it’s time consuming. I’m also trying to keep the plugin as optimized as possible.
Yes! I’ve been considering making that (saving). The only “problem” is saving the textures over multiple experiences, thats what you meant right? I’ll have to use get/setSetting() to save the textures in tables but I’m a but unsure on how to use get/setSetting(). My next goal is to be able to save textures/skyboxes. It cant be that hard, I’ll just save a table
Recently used could be a bit harder since im using Ui layouts and I have no idea how to manipulate them
Just looked it up and i could just do the exact same thing as a datastore but with setSetting()
— SetAsync—
local table = {}
datastorething:SetAsync(key, table)
— SetSetting —
local table = {}
plugin:SetSetting(textures, table)
Also for the plugin, can you add it so it can also make custom materials from the pbr? So it creates a new Material Serivce? then it could have StudsPerTile, and also Organic…
Thanks for letting me know! I will look into these issues and try to fix them asap and yes Im planning to add material variant support, I wrote down some of my toughts in the post! I accedentally replied the the post lol
I tried using a remesh modifier in blender to fix the model, but that did not work.
I also tried to use material variants (im planning on adding support) and it worked fine