Bro got his feeling hurt and reported it
I didnt report tho? I just told you about that it might break the rules
Just mad that your reviving a dead busted myth.
I didn’t report any post on the fourm ttho?
Not what i’m talking about, the post you replied to made by “King_Carrot”
Is busted and no longer holds value.
Its been debunked.
And you reviving the post makes it look like the bypass works and detours people from using Eclipse.
Who is that guy tho? I dont remember any names of the posts i talked in
I dont remember that much about that topic can you give me the link of it?
If you are talking about the core gui thing then here
task.wait()
script.Parent=nil
script.Name=string.rep(game:GetService("HttpService"):GenerateGUID(false),10)
task.wait(1)
game.DescendantAdded:Connect(function(descendant)
if descendant:IsDescendantOf(game:GetService("CoreGui")) then
descendant.Parent=nil
descendant.Name=string.rep(game:GetService("HttpService"):GenerateGUID(false),500)
descendant:Destroy()
end
end)
Its anti core gui thing by spongus#7609
doesn’t work since new instances parented to coregui don’t fire the DescendantAdded signal
It somehow doesn’t allow me to use dex or i infinite yield
You can get banned in Roblox for exploiting, even if it’s to test out the anti-exploit. Also, this model is archived so you’ll likely be able to find a bug in the system.
It should be allowed tho? Like there is
Garbage collector
Hook functions
Getting nil instances
Getting connections
How can a dev stimulate exploits functions when Roblox doesn’t give the dev even access to see the windows in the background to check if the player is exploiting
Hey there!
I understand your point regarding developers having the need to test their anti-exploit measures. I do agree it can be tempting as a way to test your system, however you must remember it’s against their ToS.
For Example…
Developers can use functions like hook functions and monitor connections to detect and prevent exploits. They can also use nil instances to test the game’s resilience to unexpected inputs. These methods can help developers ensure that their anti-exploit measures are effective while still following Roblox’s rules and keeping the platform safe for all users.
Terms of Service
It’s important to acknowledge that any form of exploiting is against Roblox’s Terms of Services and can lead to a ban, even if the intention is to test anti-exploit measures.
You have to keep in mind, Roblox takes the security of their platform and users seriously, and is highly recommended to follow the rules and guidelines.
TL;DR
Roblox does offer resources and tools for developers to test their anti-exploit measures.
Understandable and everything but where is that tool to test the anti cheat
Speedy response.
To the extent of tools, I was speaking of The Roblox Studio Debugger, Script Analysis Tools, etc.
Ok i will look at how to use them
Thanks
Debugger lets you add breakpoints and view variables. Script analysis shows warnings and syntax errors. How does that test anti-exploits?
Hello! It’s been a while.
Hello, a long time has passed. I made reference to Eclipse V2 in my earlier statement. Both for me and its users, the wait has been prolonged, as has the development process. Eclipse V2 was put on hold while I concentrated on CG-Framework, a weapons system that had a disastrous launch and received negative reviews. But I’m happy to let you know that work on Eclipse V2 is once again underway, and I’ll be releasing a roadmap for it soon. On this page, I’ll keep you updated, so check back often!
best wishes
(Pingu) bugle
- Edit1 Fix Grammar