Hello, peoples today I bring Eclipse Anti-Cheat(Anti-Exploit) Eclipse is a ServerSided Anti-Cheat made for Roblox, Eclipse has a-lot of features I was going to make Eclipse a paid resource but after my co-developer left me I decided to make Eclipse public, I hope you enjoy it this is my first resource for the community so feedback and contribution is gladly accepted!
– BugleBoy
Current Curtails/Checks
Check’s the Anti-Exploit will run on players.
Flying
(Float, CFrame-Fly, Smooth-Fly, Glide, Most Fly Bypass’s)
Teleport
(SoftTween, HardTween, Most Teleport Bypass’s)
NoClip
(Emote-Glitching, Most NoClip Bypass’s)
Fling
(Spin, Part-Fling, Most Fling Bypass’s)
Tool
(HitBox)
GodMode
(Zombie)
Current Features
Eclipse has a ton of features im just naming a few!
Hey! Just came here to ask something out.
Most of the scripts found in this module are eerie similar to the ones found in the demo place from this post. Did you update ForbiddenJ’s Anti-Exploit in any sort of way?
Major issue
you seem to lack the knowledge that exploiters have access to the character
EXPLOITERS CAN DELETE THE FOLDER YOUR PUTTING IN THERE CHARACTER AND ITS REPLICATED @NotBugle
Tested it with your test place and it does not cause any errors but add a check to see if its being destroyed.
On your testing place, Noclip seems to work perfectly on the physics based parts.
I’d also like to add that AScriptingMonkey is completely correct, and there is a huge flaw in the system as it stands.
If you delete the whole folder, it does not cause any server-sided errors, just as AScriptingMonkey reported, however, if you instead delete even just one of the instances inside that folder, the whole system breaks, as it seems you are checking if the folder exists, but you don’t check if the instances inside the folder do.
Here is a code snippet that can be ran on the client to replicate this:
local Player = game.Players.LocalPlayer
for _, x in next, Player.Character:GetChildren() do
x:Destroy()
end