This is a plugin made for developers to pentest or debug their game in studio. This plugin almost replicates executor API and the UI was inspired by the KRNL executor (which now has been shutdown) Also, the executor uses an API called eAPI (a xAPI but it has been modified to fit perfectly with the level 5 identity since xAPI replicates executor functions and made it work with level 2 identity scripts)
Go to the latest release in the GitHub repository/releases and download the rbxmx file in the latest release. Insert the rbxmx file into the game and āsave it as local pluginā.
There should be a toolbar in the plugins tab (click to config the Eco Executor)
Make sure that in the security settings (game settings at security section) the Enable Studio Access to API Services and Enable Http requests has been enabled, otherwise some functions may not work!
Warningā ļø
Running in an unpublished game will make some executor functions non-functional/unusable.
this seems pretty cool
i think ive seen things like this but this seems to be the best by far
can you not publish the plugin?
i dont mind adding it locally just wondering. (ive seen roblox tweaking plugin stuff recently)
I donāt publish this as a plugin because most my code have getfenv, I donāt want my plugin just keep going down so I think itās best to just tell people to save it as a plugin but I may try to do it but not now.
Never heard that function before, after I did some research, I found it as located in the DataModel as you said before.
I think it just same as game:HttpGet but has second parameter which are HttpRequestType but I donāt have any much info about the second param but I think I will implement it but just does the same as HttpGet as I donāt have much info about the second param yet.