Hi everyone ! I'm redmax095 : A french developper and I have make an economy system for roblox ! Why do you need this system for your game ?
100% Free Easy to configure Automations Datastore backup API Documentation
Installation
For installation instructions, please refer to the official guide at Installation | EconomyAPI. This page provides a step-by-step walkthrough on how to set up EconomyAPI in your Roblox game.
Easy to configure
You have to configure 1 file and the economy API work ! The system was designed to be user-friendly and, as its name suggests, it is an API that allows all scripts to access it through functions such as “Economy.AddMoney()”.
EconomyAPI has automations to add money for all users with an interval in seconds ! If you want to do taxes, salaries, etc… this is the perfect choice ! This can be configurable in the settings file.
Note: You can still customize automations via scripts by interacting with the API.
A DataStore backup is the process of saving data in Roblox DataStore to ensure persistence between sessions. This prevents data loss by storing player information. You can disable this feature if you want to reset money when a player leave the game.
API
The EconomyAPI provides a set of functions to interact with the in-game economy. It allows developers to get, set, add, and remove player currency through simple function calls. The API ensures data persistence using Roblox DataStore.
Not exactly. While EconomyAPI works similarly to a leaderstats module by tracking player currency, it offers more features. It allows you to manage in-game money with more control, such as saving data persistently using DataStores and automating currency changes. The ‘value’ refers to the player’s in-game money, stored as an IntValue in the player’s data. This ‘money’ is the virtual currency that you can add, remove, or modify through the API functions, like AddMoney(), RemoveMoney(), and GetMoney().
how? AddMoney() can be used could be written in 1 line of code.
money.Value += 10101028321 -- Your value
And if devs want more control, I think they would write a custom module for a purpose in their SPECIFIC game.
Again, saving, removing, adding or getting the amount of money are basic features that probably every game with leaderstats has, I don’t see it providing any more features than any other leaderstats module/script.
I just don’t see the point of it, as it’s just leaderstats, but with 1 value, making it more limited than actual leaderstats. It doesn’t offer more control, and has the most basic features of a leaderstats script.
English obviously isn’t OP’s first language… if the message content reflects what OP is trying to communicate and you understand it, then what does it matter how OP communicates that information? This just seems to be a lot of hate for no reason.
Most people don’t use most modules in this category. If it’s not applicable to you, just move on without aimlessly spreading criticism/negativity.
I see that many people don’t know how to use modules, but they aren’t a hard thing to grasp, its beginner/intermediate, even if they didn’t know how to use modules, using a community resource and implementing it into your code is also difficult.
So if they can’t even grasp modules, I don’t see how they would grasp implementing resources into their code.
That said, how am I spreading negativity exactly? Im not insulting/harassing OP? Im sharing my thoughts. Im just saying im not going to use it, though some might.
Is that really negativity?
+, criticism is good, if nobody would receive criticism, everybody would be egotistical and prideful, which is a recipe for disaster, not even applying to roblox development in general, but irl as well.
Im not criticising OPs English, I was pointing out their response was AI generated. Im not hating on him for using it, he can use it if he wants to, but accusing me of hating is outrageous.
The word “hate” shouldn’t be tossed around so lightly, shouldn’t really be used in criticism and feedback.
if you want to improve it, I say add more values, and more control and manipulation like multiplying for example, and manual functions for saving money, something like SaveMoney() so if people want to do it manually, they can.
These are just things that came up from the top of my head, but I think you can come up with more.