As a Roblox developer, it would be very helpful to be able to change the orientation of mesh parts so that we can manually select the front of the model in Studio. As you can see in my game i have several different accessories however the front face differs across some of the models even though i consider them to be the same type. Since i want to display these models in viewport frames for an accessory shop i would have to go back into Blender to manually change the front of the model rather than being able to select the front face that i want in roblox. This feature would be a huge timesaver for fixing mistakes when importing meshes like maps and characters from blender since the change can be made without re-exporting ( Sorry if this feature exists already!)