Edit Origin Orientation with script

Hey there!

I was making a working steering wheel, but obviously, real steering wheels are not straight up but tilted. I wanted to use Origin Orientation to edit this (via script/command), but Studio claims there’s no such property.
I have seen multiple topics on the topic (using PivotTo), but those only work for models, my steering wheel is a (mesh)part. Does anyone know how to edit Origin Orientation via script like this?

Thanks for reading!

Don’t use origin orientation, just use .Orientation. It will take a Vector3 value