So problem is roblox engine is a joke. I created meshparts using editable meshes everything working fine in studio so I updated the game, and I turn on the client and I see ‘Failed to create empty editable mesh due to blabla reaching memory budghet limit’ I have no force for this really i upgraded the game and roblox give info now instead of tell in studio that sth is wrong pls it is a joke…
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Nope. Looks like they are limited to 8. Probably Roblox expected people will use them for generating big oceans only. Would be better if they will limit this just by used triangles. Because actually every editable mesh can have 20000 of them but im not using even 100 per one. So I could create much more meshes but with less amount of triangles.
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