Editable meshes still not re-creating normals correctly

Hi!

Here’ another meshID for you to test with:

https://assetdelivery.roblox.com/v1/asset/?id=17786560053

badNormals

Creating an editmesh from this ID doesn’t capture the normals correctly. You can see it introduces a bunch of seams and hard edges which are not meant to be there.

(the one with the weird triangle on the door is the error case)

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Thanks for reporting the issue. This is a known issue and there will be a fix soon.

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