Is there a way to access
ContentId
through a script? I know that ApplyMesh
or MeshContent
can be used, but I’ve been trying to find a way to use EditableMeshes
for SpecialMeshes
.
ContentId
through a script? I know that ApplyMesh
or MeshContent
can be used, but I’ve been trying to find a way to use EditableMeshes
for SpecialMeshes
.
You can use MeshId inside game.AssetService:CreateEditableMeshAsync(ContentID)
.