Editing a place without rendering it

Before I start talking about this, I just want to say the topic might not be totally accurate because I don’t know what category to put this in.

When modifying items or cosmetics, I have to open each place up to paste the items folder back into ReplicatedStorage. 90% of the time it takes to paste it in is from having to open up multiple different versions of studio, and having studio load all of the voxels.
Itd be much faster to just be able to edit things in it without seeing the place when you don’t need to. Is there any way to edit instances and values in a place without rendering it?

There isn’t a way to do this.

I do believe that Rojo has a rough ability to update places without needing to open Studio but the amount of setup and familiarity required isn’t worth it just for quick, small updates like adding new items. It is a solution but I wouldn’t spend the effort of learning how.

Consider turning on wireframe mode in a blank place before opening up your game’s place. If you’re able to open your game in wireframe mode, there probably won’t be as much rendering involved. Wireframe mode and graphics level 1 worked for me to open a rather intensive place file back when I had a subpar laptop that would otherwise freeze frequently just by looking around.

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Could you expand on this? Like why you need it updated in several different places?

Also to help with loading times you can turn down your editing graphics and studio graphics.

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Have you considered using a package or model instead?

If you use a model, you can use insert service to load it on the server when the game loads.
A package would allow you to keep different games in sync more easily, but I’m pretty sure you have to open each place and use studio to update the package to the most recent version.

Yea, only problem is that the scripts that need that run before the game even loads, so it wouldn’t be able to find it in RS.

Wireframe and lower graphics make it load 5x faster now, thanks.