When I run it in game, the part is positioned wrong and the C0 Orientation turns out to be 0, 90, 45. I tried switching around the x axis to the z axis in the code to see if it works the way I want it to but obviously it didn’t. I can’t seem to manipulate the x axis orientation and it only allows me to manipulate the y and z axis.
I got it working the way I want it to by manipulating the C1 CFrame instead, so at this point I’m just wondering if it’s a bug or if I’m doing something wrong.