Is there any clear or good way to edit a plugin?
I have been coding a cutscene plugin for a very long time and I am still figuring out how to just edit the plugin instead of having to create new plugins and installing it every time you make one, I’m so sorry if I have used the wrong category, I am kinda new to the dev forum…
You can store a script/model/folder of a plugin in your place and overwrite it every time you want to update it. Just right-click on your plugin model and click on “Save as a Local Plugin”. When you want to publish the plugin, click on “Publish as Plugin” instead.
Won’t you have to create multiple plugins for that matter? Just asking.
You can get the source code of the plugin using this in the command bar.
game.InsertService:LoadAsset(urpluginid,true).Parent = workspace
A model should appear in workspace, open it and it will show the plugin components and scripts.
What do you mean? charsssssssss
Thanks, I would use this but I’m just asking if there is a way to like edit it instead of making new plugins, I’m not talking about creating the entire plugin again, as I have already saved my plugin
Also asking if there was a way so that you don’t have to go through so much cluster
…
You can remove the plugin u didn’t edit then publish your version. Easy.
Or, you can directly save it to your directory so it won’t clutter your plugins page
Alright whatever, just wish roblox had a feature to edit plugins and models.
Yeah ig u can use this as your workaround.
Click “Publish as Plugin”, then click on “update existing asset”.
Thanks everyone for the help! Whoooo!
bUt it won’t work if you aren’t the creator of the plugin
Why would you update someone’s else plugin??
Hr wants to fork someone else’s plugin without cluttering the plugin page.
But I guess you can unown the original one and overwrite your modified one, good find
Actually, he is making his own plugin.