I am currently trying to add / rewrite code of Roblox’s new Lua Draggers, and according to their thread on it, it states it is open-source and is modifiable.
I’ve got the source through Roblox → Versions → version-X → BuiltInPlugins → BetaBuild → RotateDragger.rbxm, but I can only view the source. I cannot run it due to lacking permissions (only through command bar), and attempting to replace RotateDragger.rbxm with my own version of it would just error due to a failure of verifying the plugin.
How would I edit the source and also be able to test it?
Couldn’t you just use studio mod manager to modify things like this?
“Runs and installs in a separate directory, 100% independent of Roblox Studio’s bootstrapper.”
Therefore, I believe you’d be able to modify files without any interference with the actual roblox studio.
You can decompile the plugin and then take it apart to suit your needs. If you do this you will still need to credit the creator of the plugin. (Roblox) and do not attempt to claim all of it as your own work.
But you can take plugins apart and access the scripts.
I’m unsure what you’re talking about - I want to edit not just for my personal preferences, but because a lot of people like differing designs, especially considering how good Unity’s draggers look IMO.