[Edit]Maybe someone wrong script generate room

[Edit]: I find solution

Hello, I created a game on Roblox. The script itself works without errors, but the result is wrong—the rooms are generated incorrectly.

Can someone help me fix the script? I only need the room generation to work correctly.

ModuleScript:


local ServerStorage = game:GetService("ServerStorage")

function room.Generate(prevRoom)
	
	local PossibleRooms = ServerStorage:WaitForChild("Rooms"):GetChildren()
	local randomroom = PossibleRooms[room.random:NextInteger(1, #PossibleRooms)]
	
	if #PossibleRooms == 0 then
		return nil
	end
	
	if randomroom:WaitForChild("EnabledRoom") then
		if randomroom:WaitForChild("EnabledRoom").Value == false then
			local newRoom = randomroom:Clone()
			wait()
			newRoom.PrimaryPart = newRoom.Entrance
			wait()
			newRoom:PivotTo(prevRoom.Exit.CFrame)
			wait()
			newRoom.Parent = workspace.GeneratedRooms
			wait()
			randomroom:WaitForChild("EnabledRoom").Value = true
			wait()
			return newRoom
		else
			return randomroom
		end	
	end
end

Script:

local room = require(script.RoomModuleScript)

local Players = game:GetService("Players")

local function generateNextRoom(player)
	local prevRoom = workspace.Start
	for i=1, 10 do
		prevRoom = room.Generate(prevRoom)
		task.wait()
	end
end

generateNextRoom(Players.LocalPlayer)

When the game starts, the result is:

See? there are only 3 room, but where more?

Do all of the rooms have exits?

Yes, it have Exits and Entrance every rooms