Edward the Man-Eating Train – Full Changelog
2.00.09 Patch – February 18, 2025
Economy Changes
- Reduced helicopter respawn award penalty.
- Increased minimum damage dealt award.
- Slightly increased arrival award.
- Slightly increased moderate difficulty route survival award.
- Slightly increased Edward disabled award.
Weapon Changes
- Reduced vertical recoil impulse on all automatic weapons.
- Reduced recoil profile on MA16 marksman.
- Reduced aimed spread of all assault rifles.
- Increased effective range of all assault rifles.
- Slightly reduced AP338 damage profile.
- Slightly reduced Skut AMR-20 damage profile.
- Added armor penetration to Skut AMR-20.
- Reduced AS12 reserve magazines by 1.
- Increased AS12 reload duration.
- Moretti SP92 weight increased to light.
- Increased magazine capacity of Santoro M12 to 20.
- Added additional reserve magazine to: RAC-10, RAC-10 Commando, SP9 Mini, Moretti 90R.
Other Changes
- Removed armor from cultist jeep.
- Reduced armor tier of cultist pickup and truck to 1.
- Extended visible range of enemy health bars.
Fixes
- Fixed cultist health bars sometimes showing a cultist as having armor when they don’t.
2.00.08 Patch – February 15, 2025
Changes
- Increased minimum ticket awards on module destruction.
- Nightmare Edward being active is now reflected in the round-transition title card.
- Changed the way damage is reflected from Edward’s modules onto his main health pool.
Fixes
- Possibly fixed an issue causing players to be ejected from the helicopter a second time after it completes its pass.
- Possibly fixed an issue causing players to eject from the helicopter into the lobby.
- Nightmare mode votes now properly reset at the start of a round.
- Resolved a possible race condition in the route selection routine.
2.00.07 Patch – February 13, 2025
Features
- Edward the Man-Eating Train is now available on console.
- Added gamepad support.
Changes
- Mobile controls are now larger and use touch icons.
- Ticket multipliers now impact obstacle course awards.
- Removed blood and blood-adjacent effects from UI and weapon impacts.
Fixes
- Fixed an incorrect terrain texture in Dead Ridge City.
- Fixed an issue causing non-integer ticket values to awarded. If you have a non-integer ticket balance, it should round off the next time you gain tickets.
- Fixed an issue with the on-death gamepass prompt.
2.00.06 Patch – February 12, 2025
Changes
- End-of-round ticket awards are reduced if you respawned via the helicopter in a round.
- Ticket awards for destroying Edward’s modules are now based on portion of damage dealt.
- Reduced Cultist vehicle kill ticket awards.
- The Senator Shotshell 410 is now very light.
Fixes
- Fixed an issue that caused all players to refill their health whenever any player changed state.
- Fixed an issue that sometimes caused the shoot touch button to disappear.
- The turret shoot touch button now correctly appears when you get into a turret with a weapon equipped.
- Fixed an issue that was potentially causing Edward to deal no explosive damage.
2.00.05 Patch – February 11, 2025
Fixes
- Resolved an issue preventing some mobile users from using firearm touch controls.
2.00.04 Patch – February 11, 2025
Changes
- Explosive weapons now deal a small amount of damage to the shooter if they’re caught in the blast.
- Reduced the suppressive screen shake generated when a railcar part takes damage.
- Disabled mouse-lock (also known as shift-lock). Having mouse-lock enabled caused some users to believe sprinting was impossible.
- Adjusted alignment of the Condor 44 and Condor 50MS iron sights.
- Starting gathering various analytics. This will allow for a data-driven approach to gameplay and economy balancing in future patches.
Fixes
- Edward’s flamethrower should no longer instantly destroy railcar parts.
- Potentially resolved an issue with Edward’s howitzer shells detonating mid-air.
- Flames on railcar parts now emit in world space rather than object space.
- The AU-47M and Bootleg AU-47M now have the same recoil value.
- Fixed an issue with the Dead Ridge City obstacle course.
- The rear sight on the SKD Marksman Rifle is now folded in the correct direction.
2.00.03 Patch – February 10, 2025
Changes
- Rolling Bank Vaults that have spawned randomly are unlocked.
- Removed default name tag.
- Revised credits.
Fixes
- Fixed a replication issue with Edward that caused him to appear above the lobby.
- Fixed a replication issue with cultists that caused them to spawn incorrectly.
2.00.02 Patch – February 10, 2025
Fixes
- Resolved an issue that caused Edward to always spawn as Nightmare Edward. Whoops.
2.00.01 Patch – February 10, 2025
Changes
- The owner of a turret can now eject non-owners.
- Stamina is no longer consumed in the lobby.
- Sprint speed increased.
- You must now have 15 journeys to vote for Nightmare Edward.
- The vault door on the Rolling Bank Vault now opens inwardly.
- The vault door now plays a sound when opening.
- A UI animation plays when tickets gain is multiplied.
Fixes
- Collisions on certain railcars have been restored.
- Fixed an issue where the inventory button would not appear when joining a server.
- Fixed the Surgical Kit incorrectly being listed as the Trauma Kit.
- Health kit charges now correctly restored on death.
- Player health is now correctly restored on round change.
- Fixed an issue preventing gamepasses being tapped in the MTX store.
- Fixed an issue that allowed manually reloaded weapons to be loaded beyond their capacity.
- Fixed an issue that caused the smuggler’s store to crash when opening the railcars tab.
2.00.00 Remaster Update – February 9, 2025
Kept you waiting, huh?
Weapons
- A new and improved weapon system with an animated first-person rig, aim-down-sights, animations, and reworked spread and recoil.
- All 54 weapons have had their models replaced with high fidelity animated versions.
- 10 weapons have been replaced entirely:
- Plinkett Carbine Mk I › GA 4700
- Plinkett Carbine Mk II › GA 4700 Jaeger
- Shrike Super Shorty › Senator Shotshell 410
- Custom Hollingsworth 1894 › 1894 Marksman
- Model 4 Double Barrel › M255 Revolving Shotgun
- Bergmann 510 Sport › Fiore 40 Sport
- Bergmann 510 Police › Fiore 40 Police
- Sawed-Off Model 3 › Model 3 Double Barrel
- Jury Rigged Model 3 › Jury Rigged Model 3
- Model 55 Express Rifle › Skut AMR-20
- Added 2 new weapons:
- MA18 Carbine available from the Station Master.
- Moretti SP92 available from the Station Master.
Other Features
- A helicopter will transport all dead players back to the train at a semi-random point in the round.
- A new GUI with significantly improved store and inventory performance.
- Added the Smuggler: a merchant at the station who sells a random selection of weapons and railcars that changes every round.
- The player’s locomotive has been replaced with one more appropriate for the setting.
- Added 1 new railcar: Rolling Bank Vault available as part of the Central Banker gamepass.
- Added 1 new title: Central Banker available as part of the Central Banker gamepass.
- Added 1 new lore note in Dead Ridge City.
- Added descriptions to all items without them.
- Added new codes (Give REMASTER a shot).
Cultists
- Edward can now only summon cultists on routes with cult presence.
- Cultists and their vehicles now have health bars.
- Cultist gunfire deals significantly reduced damage to railcars.
- Cultist health significantly reduced.
- Cultist weapons models have been replaced.
Other Changes
- An under-the-hood rewrite of all systems. EtMET now runs on the (tragically deprecated) Knit framework.
- The game as a whole is significantly more network efficient. In practical terms, this means that networked objects should appear to move much more smoothly.
- Players who join a server within 30 seconds of a round’s start will be placed on the train.
- Nightmare Edward can no longer spawn randomly and must be voted for.
- Various cosmetic changes to the station.
- Edward’s howitzer is now more accurate.
- Edward’s howitzer deals reduced explosive damage.
- Ammo boxes now restore ammunition to both weapons.
- Jumping no longer uses stamina. Instead, consecutive jumps temporarily reduce jump height.
- Turrets now load a pre-specified amount of bullets per box rather than one third of the maximum.
- Landscape mode is now forced on mobile devices.
- The contents of the abandoned crate have been shuffled.
- MTX art updated.
1.06.04 Patch – December 24, 2023
- Gave Edward his holiday hat back. It’s bigger now!
- Added the Holiday Bootlegger back to the station. If you missed last year’s holiday items, now’s your chance.
- Added a new code (Give HAPPYHOLIDAYSAGAIN a shot).
1.06.03 Patch – November 26, 2023
- Changed game page art to reflect that it is not, in fact, Train Day.
- Added a new code (Give ONEYEAR a shot).
1.06.02 Patch – April 11, 2023
Changes
- Adjusted cultist summon rate.
- Decreased cultist shooting frequency.
- Reduced resting zoomed spread for all weapons that are not shotguns or snipers.
- Reduced zoomed spread increase-per-shot for the following weapons:
- MA-16
- MA-16 Marksman
- MA-16/50
- VKK Volyova
- VUU Volyova
- Cobra Magnum
- Gunslinger Magnum
1.06.01 Patch – April 7, 2023
Changes
- Removed the AS-12 from the Nowhere Hotel. What I meant to do was remove the VUU Volyova from the abandoned crate - it can now be purchased at Broadcast Station Lima.
- Decreased the frequency with which cultist vehicles dart around. The larger the vehicle, the less frequently it will move.
- Slightly reduced the chance Edward will summon cultists.
1.06.00 Cultist Update – April 6, 2023
Features
- Added cultists who can be summoned by Edward. They will chase the train in automobiles and harass players with gunfire. Cultists spawn with 1 of 4 weapons in 1 of 4 vehicles, determined by danger level. Edward’s cultist summon rate will be reduced in a future update.
- Added 3 new weapons:
- SKD Marksman Rifle available at Western Watchpost.
- SKD Sharpshooter Rifle available from the abandoned crate.
- Model 55 Express Rifle available from the Ranger gamepass.
- Added 2 new railcars:
- Armored Escort Wagon available at Munitions Factory.
- Industor Double Stacked Tank Wagon available at General Oil Co., West Field.
- Added 1 new title, which is a gamepass exclusive.
- Added new codes (Give AWILDCHANGELOGAPPEARED a shot).
Changes
- Removed the AS-12 from the abandoned crate. It can be purchased at the Nowhere Hotel.
- Edward’s machine gun damage reduced by 25%.
- Edward’s flamethrower direct player damage reduced by 25% - burn damage and railcar damage unchanged.
- Edward’s missile maximum explosive damage reduced from 45 to 30 - impact damage and minimum explosive damage unchanged.
1.05.03 Patch – March 9, 2023
Features
- Added metal flooring to armored railcars with a greatly increased health pool.
Changes
- Reworked how explosive damage is calculated. Made commensurate tweaks to explosive weapon damage. Consider this experimental and subject to change.
- Removed the moderator railcar from the auto-fill spawn list.
- Increased round completion rewards.
- High danger reward increased to 60 from 50.
- Nightmare danger reward increased to 80 from 60.
1.05.02 Patch – March 6, 2023
Changes
- The secret code award has been swapped to a different, legendary title - congrats to the approximately 300 users who claimed the exotic title.
- MA249 maximum ammunition reduced from 100 to 80.
Fixes
- The Bergmann 500 Sentry is now correctly listed as a shotgun instead of a carbine.
1.05.01 Patch – March 1, 2023
Changes
- The Zug 105 Heavy Mortar no longer deals damage to the user.
Fixes
- Fixed an indexing error causing the Abandoned Crate to not function.
- Fixed a typo in a lore note.
- Removed proximity prompts from the under construction railcar at the Munitions Factory.
1.05.00 Lore Update – February 28, 2023
Features
- Added 20 lore notes, memos, letters, etc. scattered around (almost) all the stations in the Archipelago.
- Added 3 new stations in a new biome: The (not so) Abandoned Island.
- Added 4 new weapons:
- Shrike Super-Shorty available at Broadcast Station Lima.
- Santoro M12 available at Broadcast Station Lima.
- Bergmann 500 Sentry available at Old Brisford.
- Plinkett Carbine Mk II available at Old Brisford.
- Added 3 new railcars:
- Armored Barracks Wagon available at Munitions Factory.
- Armored Assault Wagon available at Munitions Factory.
- Armored Siege Wagon available from the Tank Ace gamepass.
- Added 3 new titles, 1 of which is a gamepass exclusive.
- Added new codes (Give OBLIGATORYCHANGELOGCODE a shot).
Changes
- Removed the Kivistik F/81 from the abandoned crate. It is now sold in Old Brisford.
- Promoted the Kivistik F/81 from rare to legendary.
1.04.02 Patch – February 7, 2023
Changes
- Players must have at least 25 journeys to vote for Nightmare danger.
- Reenabled missile launcher on high danger.
Fixes
- Refactored Nightmare danger vote function.
1.04.01 Patch – January 29, 2023
Changes
- When a player leaves the game, their vote is now removed from the nightmare summon tally.
Fixes
- Fixed a bug where Edward’s armor icons would not render on nightmare danger.
1.04.00 Nightmare Update – January 27, 2023
Features
- Gave Edward a new weapon: a poison gas howitzer. It will temporarily replace the missile launcher, but in a future patch, Edward will randomly choose between using his missile launcher and his howitzer.
- Added the Nightmare difficulty, which can be encountered either by random chance or if two thirds of the players in a server vote for it at the station platform.
- Added explosive barrel props that spawn at random on the train.
- Added 5 new weapons, 1 of which is a gamepass exclusive.
- Added 1 new titles which is a gamepass exclusives.
- Added new codes (Give SOMETHINGSOMETHINGCHANGELOG a shot).
- Added a new award to the Abandoned Crate.
- Removed the Condor 50MS from the Abandoned Crate - it is now sold by the Pilot.
- Added the Highwayman Pack gamepass.
Changes
- The MA-16 Marksman and VUU Volyova now have a × 1.5 critical multiplier.
Fixes
- Fixed a bug where VUU Volyova showed incorrect datasheet.
- Resolved a minor bug in Edward’s machine gun script.
1.03.04 Patch – January 12, 2023
Fixes
- Tweaked Edward’s collision properties.
- Refactored medical item unequip/equip logic.
- Refactored handload reload unequip/equip logic.
- Added mobile support for handload reloading.
1.03.03 Patch – January 8, 2023
Fixes
- Fixed a bug wherein Edward’s main health bar would not render.
1.03.02 Patch – January 8, 2023
Changes
- Edward’s leg animations have been baked and are no longer physically simulated. This should result in not insignificant network performance gains.
- Increased MA-16/50 magazine capacity to 15.
- Extended the invisible barrier blocking the locomotive.
Fixes
- Fixed a bug wherein medical items continued their healing timer while being unequipped.
1.03.01 Patch – January 5, 2023
Changes
- Base movement speed increased by 2 studs per second - for reference, when carrying two medium weight weapons, you will move at the pre-update speed of 12 studs per second.
- All heavy weight shotguns have been made medium weight.
- AP338 maximum and minimum damage increased.
- The owner of a turret can now force non-owners to dismount.
- Loading an ammunition case into a turret being used by its owner awards tickets.
- Added a delivery bonus for all turret ammunition transport railcars.
- Armed railcars are now guaranteed to spawn with at least one turret ammunition crate.
Fixes
- Swapped the VKK Volyova for the VUU Volyova in the abandoned crate.
- Jury Rigged Model 3 price set to correct value.
- Earnshaw 800M now correctly penetrates armor.
- MA-16/50 armor penetration value corrected.
1.03.00 Turret Update – January 4, 2023
Features
- Added 5 new armed railcars, 1 of which is a gamepass exclusive.
- Added 4 new weapons, 1 of which is a gamepass exclusive.
- Added 2 new titles, both of which are gamepass exclusives.
- Added new codes (Give INEVERLEFTTHECHANGELOG a shot).
- Reworked the stamina system.
- All weapons now have a weight rating, which contributes to your loadout weight.
- Walk speed is now dictated by loadout weight.
- Rate of stamina use when sprinting is now dictated by loadout weight.
- Added an armor mechanic to Edward.
- Edward now has armor that reduces incoming damage dealt to him.
- Some small arms and all turrets can penetrate this armor and deal full damage.
- When Edward retreats for the first time, he loses his armor for the duration of the route.
- Added new NPCs to Eastern Watchpost.
- Added new awards to the Abandoned Crate.
- Added new tutorial signs to the station.
- Added mobile sprint button.
- Added mobile reload button.
- Added the Cavalry Scout Pack gamepass.
- Added the Commando Pack gamepass.
Changes
- Converted the following railcars into turret ammunition transport railcars:
- Econoline Armored Boxcar, renamed to Improvised Munitions Boxcar.
- Econoline Rooftop Accessible Armored Boxcar, renamed to Improvised Rooftop Accessible Munitions Boxcar.
- Military Logistics Wagon.
- Reduced the maximum damage of the Condor 50MS.
- Reduced the pellet count of the Jury Rigged Model 3.
- Tweaked pricing on some higher tier items.
- Removed the Jury Rigged Model 3 from the Abandoned Crate - it is now sold by the Gunsmith.
Fixes
- Fixed a bug that would cause Edward to heal for longer than intended.
1.02.07 Patch – December 27, 2022
Changes
- The bootlegger has been shipped off to prison. Thanks for participating, everyone!
- Disabled the event currency multiplier.
- Removed Edward’s hat.
- Updated the code list (give WHOOPSILETALLTHECODESEXPIRE a shot).
1.02.06 Patch – December 25, 2022
Features
- The bootlegger has refreshed his inventory and moved.
Changes
- Updated security infrastructure.
- Updated the credits.
1.02.05 Patch – December 23, 2022
Features
- The bootlegger has refreshed his inventory and moved.
Changes
- Updated security infrastructure.
- Updated the credits.
1.02.04 Patch – December 22, 2022
Changes
- Capped all avatar scale factors to 1.
- Updated security infrastructure.
- Updated the credits.
Fixes
- Patched an exploit that allowed players to remain at the station while being on the Train team.
- Removed rich text tags from the Tramp Freighter Captain’s dialogue.
- Added boundaries around the play area to prevent players from hitting the workspace kill plane (which annoying does not actually kill a player).
1.02.03 Holiday Event Update – December 21, 2022
Features
- A bootlegger is selling illicit, holiday themed, goods somewhere on the Archipelago. The private detective on the station platform might be able to help you track him down - but be warned, every couple of days, the bootlegger will move and update his inventory.
- Added 3 holiday-themed weapon reskins.
- Added 3 holiday-themed titles.
- Enabled a × 0.25 ticket multiplier for all users. This multiplier stacks with gamepass multipliers.
- Gave Edward a hat.
Changes
- Re-enabled Edward’s machine gun. He will now randomly choose between the flamethrower and machine gun on moderate and high danger routes.
- Server starting stations changed.
Features
1.02.02 Patch – December 20, 2022
Changes
- Updated security infrastructure.
1.02.01 Patch – December 19, 2022
Features
- Players now receive varying survival awards based on the danger level of a route.
- Added new codes (PLEASEDONOTPUTTHISCODEINACLICKBAITVIDEOORARTICLE).
Changes
- Reduced direct damage dealt by Edward’s flamethrower to players – ignition damage unchanged.
- Reduced the average duration of Edward’s flamethrower attack.
- Increased the delivery bonus for the Freico Homesteader Wagon to 15.
- Increased the maximum damage, tube capacity, reserve capacity, and RPM of the Bergmann 510 Police.
- Reduced the maximum roll-off distance of the Freico Homesteader Wagon’s radio audio.
- A weapon’s pellet count is now displayed in-line with its damage in the store and inventory preview.
- A weapon’s reserve ammunition is now displayed in the store and inventory preview.
- Changed the color of the Idle Rich and Working Rich titles to #876e00.
- Players must now deal at least 1 point of damage to Edward to receive the train arrival award - no such requirement for the survival award.
Fixes
- Greatly increased the recoil of the Model 4 Elephant Stopper. The previous value was an order of magnitude lower than intended (i.e. I missed a decimal point).
- Fixed a collision issue on the obstacle course in Dead Ridge City.
- Fixed a transparency issue on an invisible barrier present at all stations.
1.02.00 Wildfire Update – December 18, 2022
Features
- Gave Edward a new weapon: a flamethrower. It will temporarily replace the machine gun, but in a future patch, Edward will randomly choose between using his flamethrower and his machine gun.
- Added a new activity at every station: a bridge themed obstacle course with a random prize at the end. Every station has a unique course configuration.
- Added 4 new stations in a new biome: the Scrublands.
- Added 8 new weapons, 1 of which is a Railway Police Pack gamepass exclusive.
- Added 3 new railcars, 1 of which is a Homesteader Pack gamepass exclusive.
- Added 5 new titles, 2 of which are gamepass exclusives.
- Added the Railway Police Pack gamepass.
- Added the Homesteader Pack gamepass.
- Added new codes (Join the Dis – erm, Community for one of ‘em).
Changes
- A weapon’s critical multiplier is now shown in it’s stat readout.
- Updated the credits with new contributors.
- Reduced the AU-47M’s magazine capacity to 35.
- Revolvers now get a × 2 critical multiplier.
- Removed the Bossy Doll carnival game.
- Tweaked the particle emitter settings on grass so that it better interacts with light.
Fixes
- Edward’s missiles no longer target players not on the train.
- Anchored the windmills at the Abbott and Baxter farms.
1.01.05 Patch – December 2, 2022
Changes
- Removed the emoji from the experience’s title to increase searchability.
- Increased the minimum engagement range of Edward’s machine gun from 40 studs to 70 studs.
- Increased the spread of Edward’s machine gun when firing during the claw attack phase.
- Reduced the speed of Edward’s missiles.
- Increased the audible range of Edward’s missile attack siren.
- Increased the pause between a turret’s attack siren and it’s first attack.
- Edward’s turrets no longer fire on dead players.
Fixes
- Corrected a typo in an NPC’s dialogue.
1.01.04 Patch – November 29, 2022
Changes
- Edward’s arm attack no longer targets dead players and drops impaled players before their body despawns. The previous behavior might have been causing Edward to go out-of-bounds in some edge cases.
- Updated the code list (give ISTILLREADTHECHANGELOG a shot).
Fixes
- Using the chat box (should) no longer cause touch buttons to become inoperable on mobile devices.
- Medical items now use the correct name on the HUD.
- Medical items will no longer start healing when not equipped.
- Fixed a discrepancy in a merchant’s rarity indicator.
1.01.03 Patch – November 27, 2022
Changes
- Increased Edward’s health on moderate and high danger routes.
- Reduced maximum damage of AU-47M.
- Increased minimum damage of AU-47M.
- Reduced rate-of-fire for all assault rifles.
- Increased recoil for all assault rifles.
- Reduced number of uses for all medical items.
- Updated credits.
- Increased price of the following items:
- Earnshaw 800M
- Earnshaw 700
- Industor Tank Wagon
- Decreased price of the following items:
- Premoline Bilevel Coach
- Moretti 90R
- RAC-10 Commando
- F17C
Fixes
- Added error correction to tools to prevent their ammo or uses from becoming negative values.
- Tweak Edward’s collision properties.
- Fixed an issue causing damage effects to not reset on respawn.
1.01.02 Patch – November 26, 2022
Changes
- Tweaked several economy related constants.
- Tweaked several prop related constants.
Fixes
- New raycast solution for Edward should prevent him from going out-of-bounds.
- Barrel props should now be destroyed when touching the ground.
- Adjusted position of menu buttons on touch enabled devices.
- Fixed touch screen buttons not appearing when using a medical item.
- Refactored code concerning touch buttons.
1.01.01 Patch – November 25, 2022
Changes
- Reduced missile agility and manuvering fuel.
- Switched Edward’s movement easing style to linear. Might alleviate issues with Edward hovering.
- Decreased prop numbers.
- Decreased the odds of a box being empty.
Fixes
- Fixed backend error handling that was potentially causing rounds not to proceed.
- Fixed discrepancy in a merchant’s rarity indicator.
- Made weapons and tools non-droppable.
1.01.00 Minor Update – November 24, 2022
Features
- Added route & destination preview screen prior to train departure.
- Added new UI, audio, and camera effects when the player takes damage.
- Added an additional round status UI behind the station platform.
- Added a number of promotional codes (give IREADTHECHANGELOG a shot).
- Edward’s side slam attack has been reworked. It now deals damage to players and flings and damages nearby props.
Changes
- Slightly increased the number of props present in railcars.
- Reduced maximum distance at which Edward’s health bars are visible.
- Each player in the server now adds 300 points to Edward’s maximum health.
- Slightly increased the speed of Edward’s arm strike attack.
- Reduced the Industor Tank Wagon’s survival bonus from 50 to 30.
Fixes
- Set the Econoline Coach to the correct price.
- Railcar props are now destroyed when they hit the terrain.
- Added backend safeguard to prevent players from purchasing duplicate items.
- Edward’s machine gun turret will now stop shooting if the target dies.
- Fixed an issue wherein certain faces would not load onto avatars.
- Fixed issue where client would query ProfileService before profile was loaded.