Edward the Man-Eating Train – Full Changelog
2.02.04 Patch – March 25, 2025
Changes
- Reduced random event odds from 70 percent to 25 percent, as per the notes in the 2.02.00 changelog.
- Increased the Armored Signals Wagon rarity to exotic.
Fixes
- Resolved an issue where lightning strike effects could play repeatedly after the strike had occurred.
2.02.03 Patch – March 21, 2025
Fixes
- Resolved critical server-side memory leak.
2.02.02 Patch – March 21, 2025
Changes
- Temporarily removed the unnatural fog event — I think there’s something here causing elevated crash rates on weaker devices.
- Replaced the PKUM turrets with MA249 turrets on the Armored Signals Wagon.
- Resupply Helicopters are now capable of dropping turret ammunition.
- The Sabotaged Couplings event will now leave 3 railcars unaffected.
- The frequency at which lightning targets players now scales with the number of living players (i.e. the fewer the players, the less intense the lightning).
- Increased the frequency at which lightning targets cultists.
Fixes
- Fixed medical items canceling healing if activated before the equipping animation finishes.
Notes
I’ll try to have the fog event fixed for a future patch. I’ll be monitoring crash rates to ensure this fixes the issue. Thank you for your patience.
2.02.01 Patch – March 20, 2025
Fixes
- Fixed the new heal touch button obscuring the shoot touch button under some circumstances.
- Fixed unnatural fog not clearing at round end.
- The Bilevel Hospital Coach now has the correct price.
2.02.00 Random Events Update – March 20, 2025
Features
- Added 4 random events that can occur during a round:
- Unnatural fog.
- Rainstorm.
- Thunderstorm.
- Sabotaged railcar couplings.
- Players can now heal other players with their medical items.
- Medical items now have distinct self heal time and a team heal time attributes.
- Added medical cabinets to hospital railcars that replenish health when used.
- Added 1 new weapon:
- P96 Automatisch: a hand-loaded machine pistol, sold from the Bounty Store.
- Added 2 new railcars:
- Bilevel Hospital Coach: a bilevel variant of the Hospital Coach, sold by the Railcar Merchant in Gravestone.
- Hospital Signals Coach: a radio equipped railcar that can call in a medical resupply, sold from the Bounty Store.
- Added 1 new title: Unlicensed Doctor.
- Added a new code: EVENTS.
Changes
- Increased the weight of the Rolling Bank Vault props.
- Added a medical cabinet to the Hospital Coach.
- Readability changes to Bounty Menu.
- Updated credits.
Fixes
- The Improvised Escort Boxcar now has the correct price.
- Fixed an issue wherein medical item charges could become negative.
Notes
For the next few days, to allow everyone to experience the new content, random events will have an elevated chance of occurring. This chance will be reduced in a future patch.
2.01.01 Patch – February 28, 2025
Changes
- Decreased the weight of the Senator Express 600 to very light.
- Significantly increased the health of resupply radios.
Fixes
- Resolved an issue where the Bounty Hunter pass would not grant extra bonds (this was actually resolved last night with patch v. 2.01.00a)
- Resolved a race condition that would sometimes cause journey awards to not be received.
- Potentially resolved an issue allowing two players to pick up the same ammunition case.
- Removed the Bergmann 500 Sentry from a ticket store.
- Tweaked weapon equipping logic.
2.01.00 Bounty Update – February 27, 2025
Features
- Players can complete a set of 3 randomized challenges called bounties in exchange for a new currency: Bonds. Bounties refresh every 12 hours.
- Bonds can be used to purchase Bounty Store exclusive items.
- Added 3 new weapons:
- The Strugatsky Carbine: an early game armor piercing bolt-action rifle.
- Senator Express 600: a scoped hand cannon revolver.
- MA14 Battle Rifle: a high recoil, high damage, automatic rifle.
- Added 2 new railcars:
- Improvised Signals Flatcar: a radio equipped railcar that can call in a heliborne resupply.
- Armored Signals Wagon: an armored railcar that can call in a heliborne ammunition resupply.
- Added 4 new titles: Fugitive, Bondsman, Marshal, and Bounty Hunter.
- Added the Bounty Hunter gamepass that grants the Bounty Hunter title and 1.5 × Bond income.
- Added an in-game bug report form.
- Added a new code: BOUNTIES.
Changes
- Moved the Improvised Escort Flatcar, Premoline Bilevel Coach, and Bergmann 500 Sentry to the Bounty Store.
- Significantly reduced the spread of all shotguns.
- Removed the spectate button. I’ll add it back when I reimplement that feature.
Fixes
- Resolved an issue where server-side cultist hitboxes would not be destroyed at end-of-round. This was the root cause of several issues.
- Fixed currency gain UI message showing fractional pre-multiplication values.
- Updated security infrastructure.
2.00.09 Patch – February 18, 2025
Economy Changes
- Reduced helicopter respawn award penalty.
- Increased minimum damage dealt award.
- Slightly increased arrival award.
- Slightly increased moderate difficulty route survival award.
- Slightly increased Edward disabled award.
Weapon Changes
- Reduced vertical recoil impulse on all automatic weapons.
- Reduced recoil profile on MA16 marksman.
- Reduced aimed spread of all assault rifles.
- Increased effective range of all assault rifles.
- Slightly reduced AP338 damage profile.
- Slightly reduced Skut AMR-20 damage profile.
- Added armor penetration to Skut AMR-20.
- Reduced AS12 reserve magazines by 1.
- Increased AS12 reload duration.
- Moretti SP92 weight increased to light.
- Increased magazine capacity of Santoro M12 to 20.
- Added additional reserve magazine to: RAC-10, RAC-10 Commando, SP9 Mini, Moretti 90R.
Other Changes
- Removed armor from cultist jeep.
- Reduced armor tier of cultist pickup and truck to 1.
- Extended visible range of enemy health bars.
Fixes
- Fixed cultist health bars sometimes showing a cultist as having armor when they don’t.
2.00.08 Patch – February 15, 2025
Changes
- Increased minimum ticket awards on module destruction.
- Nightmare Edward being active is now reflected in the round-transition title card.
- Changed the way damage is reflected from Edward’s modules onto his main health pool.
Fixes
- Possibly fixed an issue causing players to be ejected from the helicopter a second time after it completes its pass.
- Possibly fixed an issue causing players to eject from the helicopter into the lobby.
- Nightmare mode votes now properly reset at the start of a round.
- Resolved a possible race condition in the route selection routine.
2.00.07 Patch – February 13, 2025
Features
- Edward the Man-Eating Train is now available on console.
- Added gamepad support.
Changes
- Mobile controls are now larger and use touch icons.
- Ticket multipliers now impact obstacle course awards.
- Removed blood and blood-adjacent effects from UI and weapon impacts.
Fixes
- Fixed an incorrect terrain texture in Dead Ridge City.
- Fixed an issue causing non-integer ticket values to awarded. If you have a non-integer ticket balance, it should round off the next time you gain tickets.
- Fixed an issue with the on-death gamepass prompt.
2.00.06 Patch – February 12, 2025
Changes
- End-of-round ticket awards are reduced if you respawned via the helicopter in a round.
- Ticket awards for destroying Edward’s modules are now based on portion of damage dealt.
- Reduced Cultist vehicle kill ticket awards.
- The Senator Shotshell 410 is now very light.
Fixes
- Fixed an issue that caused all players to refill their health whenever any player changed state.
- Fixed an issue that sometimes caused the shoot touch button to disappear.
- The turret shoot touch button now correctly appears when you get into a turret with a weapon equipped.
- Fixed an issue that was potentially causing Edward to deal no explosive damage.
2.00.05 Patch – February 11, 2025
Fixes
- Resolved an issue preventing some mobile users from using firearm touch controls.
2.00.04 Patch – February 11, 2025
Changes
- Explosive weapons now deal a small amount of damage to the shooter if they’re caught in the blast.
- Reduced the suppressive screen shake generated when a railcar part takes damage.
- Disabled mouse-lock (also known as shift-lock). Having mouse-lock enabled caused some users to believe sprinting was impossible.
- Adjusted alignment of the Condor 44 and Condor 50MS iron sights.
- Starting gathering various analytics. This will allow for a data-driven approach to gameplay and economy balancing in future patches.
Fixes
- Edward’s flamethrower should no longer instantly destroy railcar parts.
- Potentially resolved an issue with Edward’s howitzer shells detonating mid-air.
- Flames on railcar parts now emit in world space rather than object space.
- The AU-47M and Bootleg AU-47M now have the same recoil value.
- Fixed an issue with the Dead Ridge City obstacle course.
- The rear sight on the SKD Marksman Rifle is now folded in the correct direction.
2.00.03 Patch – February 10, 2025
Changes
- Rolling Bank Vaults that have spawned randomly are unlocked.
- Removed default name tag.
- Revised credits.
Fixes
- Fixed a replication issue with Edward that caused him to appear above the lobby.
- Fixed a replication issue with cultists that caused them to spawn incorrectly.
2.00.02 Patch – February 10, 2025
Fixes
- Resolved an issue that caused Edward to always spawn as Nightmare Edward. Whoops.
2.00.01 Patch – February 10, 2025
Changes
- The owner of a turret can now eject non-owners.
- Stamina is no longer consumed in the lobby.
- Sprint speed increased.
- You must now have 15 journeys to vote for Nightmare Edward.
- The vault door on the Rolling Bank Vault now opens inwardly.
- The vault door now plays a sound when opening.
- A UI animation plays when tickets gain is multiplied.
Fixes
- Collisions on certain railcars have been restored.
- Fixed an issue where the inventory button would not appear when joining a server.
- Fixed the Surgical Kit incorrectly being listed as the Trauma Kit.
- Health kit charges now correctly restored on death.
- Player health is now correctly restored on round change.
- Fixed an issue preventing gamepasses being tapped in the MTX store.
- Fixed an issue that allowed manually reloaded weapons to be loaded beyond their capacity.
- Fixed an issue that caused the smuggler’s store to crash when opening the railcars tab.
2.00.00 Remaster Update – February 9, 2025
Kept you waiting, huh?
Weapons
- A new and improved weapon system with an animated first-person rig, aim-down-sights, animations, and reworked spread and recoil.
- All 54 weapons have had their models replaced with high fidelity animated versions.
- 10 weapons have been replaced entirely:
- Plinkett Carbine Mk I › GA 4700
- Plinkett Carbine Mk II › GA 4700 Jaeger
- Shrike Super Shorty › Senator Shotshell 410
- Custom Hollingsworth 1894 › 1894 Marksman
- Model 4 Double Barrel › M255 Revolving Shotgun
- Bergmann 510 Sport › Fiore 40 Sport
- Bergmann 510 Police › Fiore 40 Police
- Sawed-Off Model 3 › Model 3 Double Barrel
- Jury Rigged Model 3 › Jury Rigged Model 3
- Model 55 Express Rifle › Skut AMR-20
- Added 2 new weapons:
- MA18 Carbine available from the Station Master.
- Moretti SP92 available from the Station Master.
Other Features
- A helicopter will transport all dead players back to the train at a semi-random point in the round.
- A new GUI with significantly improved store and inventory performance.
- Added the Smuggler: a merchant at the station who sells a random selection of weapons and railcars that changes every round.
- The player’s locomotive has been replaced with one more appropriate for the setting.
- Added 1 new railcar: Rolling Bank Vault available as part of the Central Banker gamepass.
- Added 1 new title: Central Banker available as part of the Central Banker gamepass.
- Added 1 new lore note in Dead Ridge City.
- Added descriptions to all items without them.
- Added new codes (Give REMASTER a shot).
Cultists
- Edward can now only summon cultists on routes with cult presence.
- Cultists and their vehicles now have health bars.
- Cultist gunfire deals significantly reduced damage to railcars.
- Cultist health significantly reduced.
- Cultist weapons models have been replaced.
Other Changes
- An under-the-hood rewrite of all systems. EtMET now runs on the (tragically deprecated) Knit framework.
- The game as a whole is significantly more network efficient. In practical terms, this means that networked objects should appear to move much more smoothly.
- Players who join a server within 30 seconds of a round’s start will be placed on the train.
- Nightmare Edward can no longer spawn randomly and must be voted for.
- Various cosmetic changes to the station.
- Edward’s howitzer is now more accurate.
- Edward’s howitzer deals reduced explosive damage.
- Ammo boxes now restore ammunition to both weapons.
- Jumping no longer uses stamina. Instead, consecutive jumps temporarily reduce jump height.
- Turrets now load a pre-specified amount of bullets per box rather than one third of the maximum.
- Landscape mode is now forced on mobile devices.
- The contents of the abandoned crate have been shuffled.
- MTX art updated.
1.06.04 Patch – December 24, 2023
- Gave Edward his holiday hat back. It’s bigger now!
- Added the Holiday Bootlegger back to the station. If you missed last year’s holiday items, now’s your chance.
- Added a new code (Give HAPPYHOLIDAYSAGAIN a shot).
1.06.03 Patch – November 26, 2023
- Changed game page art to reflect that it is not, in fact, Train Day.
- Added a new code (Give ONEYEAR a shot).
1.06.02 Patch – April 11, 2023
Changes
- Adjusted cultist summon rate.
- Decreased cultist shooting frequency.
- Reduced resting zoomed spread for all weapons that are not shotguns or snipers.
- Reduced zoomed spread increase-per-shot for the following weapons:
- MA-16
- MA-16 Marksman
- MA-16/50
- VKK Volyova
- VUU Volyova
- Cobra Magnum
- Gunslinger Magnum
1.06.01 Patch – April 7, 2023
Changes
- Removed the AS-12 from the Nowhere Hotel. What I meant to do was remove the VUU Volyova from the abandoned crate - it can now be purchased at Broadcast Station Lima.
- Decreased the frequency with which cultist vehicles dart around. The larger the vehicle, the less frequently it will move.
- Slightly reduced the chance Edward will summon cultists.
1.06.00 Cultist Update – April 6, 2023
Features
- Added cultists who can be summoned by Edward. They will chase the train in automobiles and harass players with gunfire. Cultists spawn with 1 of 4 weapons in 1 of 4 vehicles, determined by danger level. Edward’s cultist summon rate will be reduced in a future update.
- Added 3 new weapons:
- SKD Marksman Rifle available at Western Watchpost.
- SKD Sharpshooter Rifle available from the abandoned crate.
- Model 55 Express Rifle available from the Ranger gamepass.
- Added 2 new railcars:
- Armored Escort Wagon available at Munitions Factory.
- Industor Double Stacked Tank Wagon available at General Oil Co., West Field.
- Added 1 new title, which is a gamepass exclusive.
- Added new codes (Give AWILDCHANGELOGAPPEARED a shot).
Changes
- Removed the AS-12 from the abandoned crate. It can be purchased at the Nowhere Hotel.
- Edward’s machine gun damage reduced by 25%.
- Edward’s flamethrower direct player damage reduced by 25% - burn damage and railcar damage unchanged.
- Edward’s missile maximum explosive damage reduced from 45 to 30 - impact damage and minimum explosive damage unchanged.
1.05.03 Patch – March 9, 2023
Features
- Added metal flooring to armored railcars with a greatly increased health pool.
Changes
- Reworked how explosive damage is calculated. Made commensurate tweaks to explosive weapon damage. Consider this experimental and subject to change.
- Removed the moderator railcar from the auto-fill spawn list.
- Increased round completion rewards.
- High danger reward increased to 60 from 50.
- Nightmare danger reward increased to 80 from 60.
1.05.02 Patch – March 6, 2023
Changes
- The secret code award has been swapped to a different, legendary title - congrats to the approximately 300 users who claimed the exotic title.
- MA249 maximum ammunition reduced from 100 to 80.
Fixes
- The Bergmann 500 Sentry is now correctly listed as a shotgun instead of a carbine.
1.05.01 Patch – March 1, 2023
Changes
- The Zug 105 Heavy Mortar no longer deals damage to the user.
Fixes
- Fixed an indexing error causing the Abandoned Crate to not function.
- Fixed a typo in a lore note.
- Removed proximity prompts from the under construction railcar at the Munitions Factory.
1.05.00 Lore Update – February 28, 2023
Features
- Added 20 lore notes, memos, letters, etc. scattered around (almost) all the stations in the Archipelago.
- Added 3 new stations in a new biome: The (not so) Abandoned Island.
- Added 4 new weapons:
- Shrike Super-Shorty available at Broadcast Station Lima.
- Santoro M12 available at Broadcast Station Lima.
- Bergmann 500 Sentry available at Old Brisford.
- Plinkett Carbine Mk II available at Old Brisford.
- Added 3 new railcars:
- Armored Barracks Wagon available at Munitions Factory.
- Armored Assault Wagon available at Munitions Factory.
- Armored Siege Wagon available from the Tank Ace gamepass.
- Added 3 new titles, 1 of which is a gamepass exclusive.
- Added new codes (Give OBLIGATORYCHANGELOGCODE a shot).
Changes
- Removed the Kivistik F/81 from the abandoned crate. It is now sold in Old Brisford.
- Promoted the Kivistik F/81 from rare to legendary.
1.04.02 Patch – February 7, 2023
Changes
- Players must have at least 25 journeys to vote for Nightmare danger.
- Reenabled missile launcher on high danger.
Fixes
- Refactored Nightmare danger vote function.
1.04.01 Patch – January 29, 2023
Changes
- When a player leaves the game, their vote is now removed from the nightmare summon tally.
Fixes
- Fixed a bug where Edward’s armor icons would not render on nightmare danger.
1.04.00 Nightmare Update – January 27, 2023
Features
- Gave Edward a new weapon: a poison gas howitzer. It will temporarily replace the missile launcher, but in a future patch, Edward will randomly choose between using his missile launcher and his howitzer.
- Added the Nightmare difficulty, which can be encountered either by random chance or if two thirds of the players in a server vote for it at the station platform.
- Added explosive barrel props that spawn at random on the train.
- Added 5 new weapons, 1 of which is a gamepass exclusive.
- Added 1 new titles which is a gamepass exclusives.
- Added new codes (Give SOMETHINGSOMETHINGCHANGELOG a shot).
- Added a new award to the Abandoned Crate.
- Removed the Condor 50MS from the Abandoned Crate - it is now sold by the Pilot.
- Added the Highwayman Pack gamepass.
Changes
- The MA-16 Marksman and VUU Volyova now have a × 1.5 critical multiplier.
Fixes
- Fixed a bug where VUU Volyova showed incorrect datasheet.
- Resolved a minor bug in Edward’s machine gun script.
1.03.04 Patch – January 12, 2023
Fixes
- Tweaked Edward’s collision properties.
- Refactored medical item unequip/equip logic.
- Refactored handload reload unequip/equip logic.
- Added mobile support for handload reloading.
1.03.03 Patch – January 8, 2023
Fixes
- Fixed a bug wherein Edward’s main health bar would not render.
1.03.02 Patch – January 8, 2023
Changes
- Edward’s leg animations have been baked and are no longer physically simulated. This should result in not insignificant network performance gains.
- Increased MA-16/50 magazine capacity to 15.
- Extended the invisible barrier blocking the locomotive.
Fixes
- Fixed a bug wherein medical items continued their healing timer while being unequipped.
1.03.01 Patch – January 5, 2023
Changes
- Base movement speed increased by 2 studs per second - for reference, when carrying two medium weight weapons, you will move at the pre-update speed of 12 studs per second.
- All heavy weight shotguns have been made medium weight.
- AP338 maximum and minimum damage increased.
- The owner of a turret can now force non-owners to dismount.
- Loading an ammunition case into a turret being used by its owner awards tickets.
- Added a delivery bonus for all turret ammunition transport railcars.
- Armed railcars are now guaranteed to spawn with at least one turret ammunition crate.
Fixes
- Swapped the VKK Volyova for the VUU Volyova in the abandoned crate.
- Jury Rigged Model 3 price set to correct value.
- Earnshaw 800M now correctly penetrates armor.
- MA-16/50 armor penetration value corrected.
1.03.00 Turret Update – January 4, 2023
Features
- Added 5 new armed railcars, 1 of which is a gamepass exclusive.
- Added 4 new weapons, 1 of which is a gamepass exclusive.
- Added 2 new titles, both of which are gamepass exclusives.
- Added new codes (Give INEVERLEFTTHECHANGELOG a shot).
- Reworked the stamina system.
- All weapons now have a weight rating, which contributes to your loadout weight.
- Walk speed is now dictated by loadout weight.
- Rate of stamina use when sprinting is now dictated by loadout weight.
- Added an armor mechanic to Edward.
- Edward now has armor that reduces incoming damage dealt to him.
- Some small arms and all turrets can penetrate this armor and deal full damage.
- When Edward retreats for the first time, he loses his armor for the duration of the route.
- Added new NPCs to Eastern Watchpost.
- Added new awards to the Abandoned Crate.
- Added new tutorial signs to the station.
- Added mobile sprint button.
- Added mobile reload button.
- Added the Cavalry Scout Pack gamepass.
- Added the Commando Pack gamepass.
Changes
- Converted the following railcars into turret ammunition transport railcars:
- Econoline Armored Boxcar, renamed to Improvised Munitions Boxcar.
- Econoline Rooftop Accessible Armored Boxcar, renamed to Improvised Rooftop Accessible Munitions Boxcar.
- Military Logistics Wagon.
- Reduced the maximum damage of the Condor 50MS.
- Reduced the pellet count of the Jury Rigged Model 3.
- Tweaked pricing on some higher tier items.
- Removed the Jury Rigged Model 3 from the Abandoned Crate - it is now sold by the Gunsmith.
Fixes
- Fixed a bug that would cause Edward to heal for longer than intended.
1.02.07 Patch – December 27, 2022
Changes
- The bootlegger has been shipped off to prison. Thanks for participating, everyone!
- Disabled the event currency multiplier.
- Removed Edward’s hat.
- Updated the code list (give WHOOPSILETALLTHECODESEXPIRE a shot).
1.02.06 Patch – December 25, 2022
Features
- The bootlegger has refreshed his inventory and moved.
Changes
- Updated security infrastructure.
- Updated the credits.
1.02.05 Patch – December 23, 2022
Features
- The bootlegger has refreshed his inventory and moved.
Changes
- Updated security infrastructure.
- Updated the credits.
1.02.04 Patch – December 22, 2022
Changes
- Capped all avatar scale factors to 1.
- Updated security infrastructure.
- Updated the credits.
Fixes
- Patched an exploit that allowed players to remain at the station while being on the Train team.
- Removed rich text tags from the Tramp Freighter Captain’s dialogue.
- Added boundaries around the play area to prevent players from hitting the workspace kill plane (which annoying does not actually kill a player).
1.02.03 Holiday Event Update – December 21, 2022
Features
- A bootlegger is selling illicit, holiday themed, goods somewhere on the Archipelago. The private detective on the station platform might be able to help you track him down - but be warned, every couple of days, the bootlegger will move and update his inventory.
- Added 3 holiday-themed weapon reskins.
- Added 3 holiday-themed titles.
- Enabled a × 0.25 ticket multiplier for all users. This multiplier stacks with gamepass multipliers.
- Gave Edward a hat.
Changes
- Re-enabled Edward’s machine gun. He will now randomly choose between the flamethrower and machine gun on moderate and high danger routes.
- Server starting stations changed.
Features
1.02.02 Patch – December 20, 2022
Changes
- Updated security infrastructure.
1.02.01 Patch – December 19, 2022
Features
- Players now receive varying survival awards based on the danger level of a route.
- Added new codes (PLEASEDONOTPUTTHISCODEINACLICKBAITVIDEOORARTICLE).
Changes
- Reduced direct damage dealt by Edward’s flamethrower to players – ignition damage unchanged.
- Reduced the average duration of Edward’s flamethrower attack.
- Increased the delivery bonus for the Freico Homesteader Wagon to 15.
- Increased the maximum damage, tube capacity, reserve capacity, and RPM of the Bergmann 510 Police.
- Reduced the maximum roll-off distance of the Freico Homesteader Wagon’s radio audio.
- A weapon’s pellet count is now displayed in-line with its damage in the store and inventory preview.
- A weapon’s reserve ammunition is now displayed in the store and inventory preview.
- Changed the color of the Idle Rich and Working Rich titles to #876e00.
- Players must now deal at least 1 point of damage to Edward to receive the train arrival award - no such requirement for the survival award.
Fixes
- Greatly increased the recoil of the Model 4 Elephant Stopper. The previous value was an order of magnitude lower than intended (i.e. I missed a decimal point).
- Fixed a collision issue on the obstacle course in Dead Ridge City.
- Fixed a transparency issue on an invisible barrier present at all stations.
1.02.00 Wildfire Update – December 18, 2022
Features
- Gave Edward a new weapon: a flamethrower. It will temporarily replace the machine gun, but in a future patch, Edward will randomly choose between using his flamethrower and his machine gun.
- Added a new activity at every station: a bridge themed obstacle course with a random prize at the end. Every station has a unique course configuration.
- Added 4 new stations in a new biome: the Scrublands.
- Added 8 new weapons, 1 of which is a Railway Police Pack gamepass exclusive.
- Added 3 new railcars, 1 of which is a Homesteader Pack gamepass exclusive.
- Added 5 new titles, 2 of which are gamepass exclusives.
- Added the Railway Police Pack gamepass.
- Added the Homesteader Pack gamepass.
- Added new codes (Join the Dis – erm, Community for one of ‘em).
Changes
- A weapon’s critical multiplier is now shown in it’s stat readout.
- Updated the credits with new contributors.
- Reduced the AU-47M’s magazine capacity to 35.
- Revolvers now get a × 2 critical multiplier.
- Removed the Bossy Doll carnival game.
- Tweaked the particle emitter settings on grass so that it better interacts with light.
Fixes
- Edward’s missiles no longer target players not on the train.
- Anchored the windmills at the Abbott and Baxter farms.
1.01.05 Patch – December 2, 2022
Changes
- Removed the emoji from the experience’s title to increase searchability.
- Increased the minimum engagement range of Edward’s machine gun from 40 studs to 70 studs.
- Increased the spread of Edward’s machine gun when firing during the claw attack phase.
- Reduced the speed of Edward’s missiles.
- Increased the audible range of Edward’s missile attack siren.
- Increased the pause between a turret’s attack siren and it’s first attack.
- Edward’s turrets no longer fire on dead players.
Fixes
- Corrected a typo in an NPC’s dialogue.
1.01.04 Patch – November 29, 2022
Changes
- Edward’s arm attack no longer targets dead players and drops impaled players before their body despawns. The previous behavior might have been causing Edward to go out-of-bounds in some edge cases.
- Updated the code list (give ISTILLREADTHECHANGELOG a shot).
Fixes
- Using the chat box (should) no longer cause touch buttons to become inoperable on mobile devices.
- Medical items now use the correct name on the HUD.
- Medical items will no longer start healing when not equipped.
- Fixed a discrepancy in a merchant’s rarity indicator.
1.01.03 Patch – November 27, 2022
Changes
- Increased Edward’s health on moderate and high danger routes.
- Reduced maximum damage of AU-47M.
- Increased minimum damage of AU-47M.
- Reduced rate-of-fire for all assault rifles.
- Increased recoil for all assault rifles.
- Reduced number of uses for all medical items.
- Updated credits.
- Increased price of the following items:
- Earnshaw 800M
- Earnshaw 700
- Industor Tank Wagon
- Decreased price of the following items:
- Premoline Bilevel Coach
- Moretti 90R
- RAC-10 Commando
- F17C
Fixes
- Added error correction to tools to prevent their ammo or uses from becoming negative values.
- Tweak Edward’s collision properties.
- Fixed an issue causing damage effects to not reset on respawn.
1.01.02 Patch – November 26, 2022
Changes
- Tweaked several economy related constants.
- Tweaked several prop related constants.
Fixes
- New raycast solution for Edward should prevent him from going out-of-bounds.
- Barrel props should now be destroyed when touching the ground.
- Adjusted position of menu buttons on touch enabled devices.
- Fixed touch screen buttons not appearing when using a medical item.
- Refactored code concerning touch buttons.
1.01.01 Patch – November 25, 2022
Changes
- Reduced missile agility and manuvering fuel.
- Switched Edward’s movement easing style to linear. Might alleviate issues with Edward hovering.
- Decreased prop numbers.
- Decreased the odds of a box being empty.
Fixes
- Fixed backend error handling that was potentially causing rounds not to proceed.
- Fixed discrepancy in a merchant’s rarity indicator.
- Made weapons and tools non-droppable.
1.01.00 Minor Update – November 24, 2022
Features
- Added route & destination preview screen prior to train departure.
- Added new UI, audio, and camera effects when the player takes damage.
- Added an additional round status UI behind the station platform.
- Added a number of promotional codes (give IREADTHECHANGELOG a shot).
- Edward’s side slam attack has been reworked. It now deals damage to players and flings and damages nearby props.
Changes
- Slightly increased the number of props present in railcars.
- Reduced maximum distance at which Edward’s health bars are visible.
- Each player in the server now adds 300 points to Edward’s maximum health.
- Slightly increased the speed of Edward’s arm strike attack.
- Reduced the Industor Tank Wagon’s survival bonus from 50 to 30.
Fixes
- Set the Econoline Coach to the correct price.
- Railcar props are now destroyed when they hit the terrain.
- Added backend safeguard to prevent players from purchasing duplicate items.
- Edward’s machine gun turret will now stop shooting if the target dies.
- Fixed an issue wherein certain faces would not load onto avatars.
- Fixed issue where client would query ProfileService before profile was loaded.