Effect Replication

Hello, I’m working on a fighting game but I’m trying to find the best way to go about replicating effects that need to be seen quickly, like sword slashes

Do you use remotes to tell all other clients to perform an effect? This is ideal, but I’m not sure if it’s fast enough.

Can you use :GetPlayingAnimationTracks() on another humanoid’s animator that isn’t the client’s one?

Rek_kie If you need help DM R7#6484