Hi, Guys i just was knowing how to make the effect like in arsenal when you kill someone and like they get sucked in the portal (picture later) .
like so i can know if you responed
Hi, Guys i just was knowing how to make the effect like in arsenal when you kill someone and like they get sucked in the portal (picture later) .
like so i can know if you responed
Firstly you would check whether the player has died so like this:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character:FindFirstChild("Humanoid").Died:Connect(function()
-- Player has died
-- You can then get there current Death Effect and apply it
end)
end)
end)
You should have a table of death effects functions or just regular functions.
-- Lets say you want them to turn into gold
local function Gold(character)
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Color3 = Color3.fromRGB(r,g,b) -- Whatever color you want
end
end
end
If I were in your shoes and trying to create something like this I would check If the player has Died then I would see what affect the person who killed him has equipped then run the animation.
Tysm!!!