Effect/If statement firing twice for seemingly no reason

I have a problem where for some reason my if statement that controls an effect fires twice. The effect goes from client → server → client (effects are handled on client). However it seems like not any single events are firing twice, but only this seemingly random if line. For context, it also shares the same function as another effect where it uses another color, but that color doesn’t fire twice. Here’s the footage


Here’s the code for it

game.ReplicatedStorage.Events.styleswitch.OnClientEvent:Connect(function(plr)
	local TweenStyle = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In) 
	local char = plr.Character or plr.CharacterAdded:Wait()
	local styleswitchnoise = game.ReplicatedStorage.Sounds.styleswitch:Clone()
	styleswitchnoise.Parent = plr.Character
	styleswitchnoise:Destroy()
	local Color = plr.Stats.Color
	if Color.Value == "Pink" then
		print("Pink!")
		if plr.Stats.HeatMode.Value == true then
			Deleteheat(char)
			Pinkheatenable(char)
		end
		local StyleSwitch = game.ReplicatedStorage.Particles.Pink.Heat.styleswitch:Clone()
		local SwapHighlight = game.ReplicatedStorage.Highlight.Pink.StyleSwap:Clone()
		local tweeneffects = coroutine.wrap(function()
			local goal = {}
			goal.FillTransparency = 1
			goal.OutlineTransparency = 1
			local Tween = TweenService:Create(SwapHighlight, TweenStyle, goal)
			Tween:Play()
			Tween.Completed:Wait()
			SwapHighlight.Enabled = false
			SwapHighlight:Destroy()
		end)
		tweeneffects()
		SwapHighlight.Parent = plr.Character
		StyleSwitch.Parent = plr.Character.Torso
		StyleSwitch:Emit(500)
		wait(3)
		StyleSwitch:Destroy()
	end
	if Color.Value == "Blue" then
		print("Blue!!")
		if plr.Stats.HeatMode.Value == true then
			Deleteheat(char)
			Blueheatenable(char)
		end
		local StyleSwitch = game.ReplicatedStorage.Particles.Blue.Heat.styleswitch:Clone()
		local SwapHighlight = game.ReplicatedStorage.Highlight.Blue.StyleSwap:Clone()
		SwapHighlight.Parent = char
		local tweeneffects = coroutine.wrap(function()
			local goal = {}
			goal.FillTransparency = 1
			goal.OutlineTransparency = 1
			local Tween = TweenService:Create(SwapHighlight, TweenStyle, goal)
			Tween:Play()
			Tween.Completed:Wait()
			SwapHighlight.Enabled = false
			SwapHighlight:Destroy()
		end)
		tweeneffects()
		StyleSwitch.Parent = plr.Character.Torso
		StyleSwitch:Emit(500)
		wait(3)
		StyleSwitch:Destroy()
	end
end)

Hoping someone has a solution!