I am making effects for a barrage move, but the effects are all over the place and not just facing forward on where the player is looking. Here’s an example of what I mean.
https://gyazo.com/6b7ff62c043b2b94073acfbcd3dd0914
^ Watch
It goes all over the place, but I want it to look forwards and be clean.
Here’s the code.
if leftright == false and i ~= 10 then
leftright = true
local effect = game.ServerStorage.ClassAssets.DragonSage.Rush:Clone()
effect:SetPrimaryPartCFrame(char["Left Arm"].CFrame * CFrame.new(0,0,-1))
effect.Parent = workspace
game.Debris:AddItem(effect, 2)
elseif leftright == true and i ~= 10 then
leftright = false
local effect = game.ServerStorage.ClassAssets.DragonSage.Rush:Clone()
effect:SetPrimaryPartCFrame(char["Right Arm"].CFrame * CFrame.new(0,0,-1))
effect.Parent = workspace
game.Debris:AddItem(effect, 2)
end