Im working a game with a very, very, very huge map and takes super long to load in studio and when joining in game. It runs smoothly on high-end gaming pc’s, but never loads on lower-end pc’s and also mobile devices. other than removing the part count and optimizing scripts (which i will do), will changing any of the following settings in the image shown below also help reduce lag in my game?
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why don’t you test it yourself???
and ofc stream got a huge effect on large map game as that its purpose to be there
lag would be improved but the further game will be invisible somehow like instead of terrain or buldings it will be a blank sky (for me)
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