Efficient way of communicating between servers

Hello,

What I have in the title is one thing of what I’m looking for but I would like to know what system I could use to save data on the game (not server, If that is the right way to word it), have it accessible throughout the other servers and have it be able to be updated in real time (preferably). The system I’m looking for is basically what this game does by tronp. Does Roblox have its own system for this or will I have to use 3rd party software? This seems like to specific of a question to be able to find other things that can help me, I’m not looking for a script for this just a way I can do it.

Thanks

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From what you say it sounds like you need DataStores

You could use datastores, but those won’t update real-time, and have limits. If you really want it to update real-time, you’d have to use glitch and make a website with a key and all to manage player data.

I thought datastores were only for players?

I think that cross-session that you referred to was made by using MessagingService, a relatively new service out of all other service API:

No you can use them for all sorts of stuff(after all the key to the data can be what ever you want and you can store most data types in them)
But upon further inspection I have some questions
Are you planning to save this data permanently or just use it once?
If your planning to use it once then you might want to use MessagingService or a 3rd-party service

The data I’m planning to save will be permanent/used more than once

Then you will want to use DataStores

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