Hi there, I am currently working on a tower defense way system. So I was wondering on what would be the best approach on creating enemy towers that would not blow up servers. As you guys know humanoid:MoveTo() takes performance and for modes like infinite mode when you have to create towers on the server it will lag a lot.
So what should I do that will not lag the client and efficiently handle the performance of the client no matter how many enemy towers have spawned in?