I’m trying to find out an efficient way to send Unit/Tower’s data, which is a Total Damage, this data can be millions or even billions of number, so its kinda high to send from server to client.
My current way is to send whole Total Damage number to the clients, this way is kinda inefficient i think, since my units also got a DOT(Damage Over Time) mechanism this makes the Bytes received on client more hellish, some of my units also got a AOE type Attacks so the Bytes received will also be heavenly to the clients.
I’m still finding a way to optimize this, if u got any questions or solutions, please help.