Egg hatching system bug

Hey! I made a egg hatching system with a tutorial, now there’s a bug.

  • What’s the bug?
    The egg dont show up and the pet dont either. But the pet adds to inventory so i dont know why this happened!

Video:
robloxapp-20220815-1400190.wmv (474.1 KB)

Script:

local Player = game.Players.LocalPlayer
local RS = game.ReplicatedStorage
local TS = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
local MS = game:GetService("MarketplaceService")

function rotateEgg(Egg, Rot, NumberTime)
	local TI = TweenInfo.new(NumberTime)
	local Goal = {CFrame = CFrame.Angles(0,0,math.rad(Rot))}
	local Tween = TS:Create(Egg.PrimaryPart, TI, Goal)
	Tween:Play()
end

function eggAnimation(Egg, Result)
	local FrameClone = Player.PlayerGui.UIelements.HatchFrame:Clone()
	local Folder = RS.Pets.Models:FindFirstChild(Result)
	local Type
	for i,v in pairs(Egg["Pets"]) do
		if v.Name == Result then
			Type = v.Type 
		end
	end
	local PetClone = Folder:FindFirstChild(Type):Clone()
	local EggClone = workspace.Eggs:FindFirstChild(script.Parent.Parent.CurrentTarget.Value).EggModel:Clone()
	local Rarity = Folder.Settings.Rarity.Value
	local RarityColor = RS.Pets.Rarities:FindFirstChild(Rarity).Color.Value
	local Camera = Instance.new("Camera", FrameClone)
	local tweenInfo = TweenInfo.new(.35, Enum.EasingStyle.Quad)
	local EggDelay = .1
	game.Lighting.Blur.Size = 26
	FrameClone.CurrentCamera = Camera
	FrameClone.Parent = Player.PlayerGui.EggPreview
	EggClone.Parent = FrameClone
	EggClone:SetPrimaryPartCFrame(CFrame.new(0,0,0) - Vector3.new(0,10,0))
	Camera.CFrame = (EggClone.PrimaryPart.CFrame + Vector3.new(0,10,0)):ToWorldSpace(CFrame.new(0,0,5.5))
	local bringEgg = TS:Create(EggClone.PrimaryPart, tweenInfo, {Position = EggClone.PrimaryPart.Position + Vector3.new(0,10,0)})
	bringEgg:Play()
	wait(.35)
	for i = 1,7 do
		rotateEgg(EggClone, 40, EggDelay)
		wait(EggDelay)
		rotateEgg(EggClone, -40, EggDelay)
		wait(EggDelay)
		EggDelay = EggDelay - .00005
	end
	-- 2.78
	rotateEgg(EggClone, 0, EggDelay)	
	wait(EggDelay)
	FrameClone.FlashEffect1:TweenSize(UDim2.new(1.5,0,1.5,2), "Out", "Linear", .2)
	spawn(function()
		for i = 0,1,.1 do
			FrameClone.FlashEffect1.ImageTransparency = i
			wait(.05)
		end
	end)
	wait(.2)
	PetClone.Parent = FrameClone
	PetClone:SetPrimaryPartCFrame(CFrame.new(0,0,0) * CFrame.Angles(0, math.rad(200), 0))
	EggClone:Destroy()
	FrameClone.PetName1.Text = Result
	FrameClone.PetRarity1.Text = Rarity
	FrameClone.PetRarity1.TextColor3 = RarityColor
	wait(1)
	for i = 1,10 do
		game.Lighting.Blur.Size = game.Lighting.Blur.Size - 2.6
		wait(.05)
	end
	FrameClone:TweenPosition(UDim2.new(0,0,1,0), "Out", "Quad", .2)
	wait(.2)
	FrameClone:Destroy()
end

function eggRequest()
	local Egg = require(RS.Pets.Eggs)[script.Parent.Parent.CurrentTarget.Value]
	if Egg ~= nil then
		if script.Parent.Parent.CurrentTarget.Value ~= "None" then
			if (Player.Character.HumanoidRootPart.Position - workspace.Eggs:FindFirstChild(script.Parent.Parent.CurrentTarget.Value).UIanchor.Position).Magnitude <= 10 then
				local Result, Message = RS.RemoteEvents.EggOpened:InvokeServer(script.Parent.Parent.CurrentTarget.Value, "Single")
				if Message == nil and Result ~= "Error" and Result ~= nil then
					eggAnimation(Egg, Result)
				else
					if Message ~= nil then
						if Message ~= "Robux Purchase" then
							print("Error, ".. Message)
						else
							local ProductID = Egg["ProductID"]
							if ProductID ~= nil then
								MS:PromptProductPurchase(Player, ProductID)
							end
						end
					end
				end
			end
		end
	end
end

RS.RemoteEvents.EggOpened.OnClientInvoke = eggAnimation

script.Parent.MouseButton1Click:Connect(function()
	eggRequest()
end)

UIS.InputBegan:connect(function(input,gameProcessed)
	if input.UserInputType == Enum.UserInputType.Keyboard then
		if input.KeyCode == Enum.KeyCode.E then
			if UIS:GetFocusedTextBox() == nil then
				eggRequest()
			end
		end
	end
end)

I really appreciate help <3

The problem could be that your script has errors in it.
I copied what you pasted, and put it in a local script, and even after correcting the non standard " and the …

There is still the error where you have
image
just out there with no context

You should add code block with you are posting your script so it will be easier to understand.

you can do it like this

-- your script here
1 Like

Please put your code between ```

1 Like

the problem is that it dont have any errors.

I fixed it so you all know!
Thanks for your help