I’m making a egg opening system for my game and the pet’s primary part is the only thing moving, everything else is not. When I parent the pet to the world model inside of the viewport frame the only part moving is the body and not the legs or face which are welded to the pet. I know that my welds are working because the pet is following the player correctly witch is setting the primary part just like the gui.
Are you using an animation to move the part inside the viewport? I know that viewports and world models have very limited abilities. Try using regular welds and not weld constraints. Or try using motor6D joints. It very well just may be that the “weld constraints” or constraints in general are non-functional inside the world model object.
Are world models only for being able to animate? I thought if it allowed welds, and constraints like inside the documentation for it, or maybe I’m using them wrong.
I’m not sure I will try real quick, it was working with welds so I bet it will work with the constraints. (yeah I forgot to pretty much always use cframe with models haha)