Egging Simulator - Feedback on current concept and if it's viable

Hello fellow Robloxians!

(oh god I don’t like that intro at all)

I’ve been creating a game called Egging Simulator, which can be found here.
Essentially, it’s a game where you throw eggs. Every time you throw an egg, it gives you gold. If you hit a player, you get double, and if you get a headshot the target ragdolls and you get quadruple (a whole 4x!).


A picture of the game’s start page

The game’s progression is relatively straightforward; where you buy eggs with gold and get a 10-30% bonus. If you buy eggs with gems, you can get a 200-500% bonus, and with straight robux you can get a 10x (1000%) multiplier.

With coins, you can buy standard cosmetics, and with gems and robux you can get premium cosmetics and auras.

Gems and Robux is monetisation, and gold is the game’s standard currency. Almost everything can be bought with gold.

So, guys and gals, what do you think of my game idea?

  • Is it viable?
  • Is there anything which you would change?
  • What do you like?
  • Any clarification?

Your feedback is greatly appreciated!

Edit: Going to be replying to comments after an hour or so.

Between the stars, there is shadow.

It sounds like a very straightforward simulator idea, but I think having players ragdoll every time someone hits them in the head (which are heavily incentivized to do so!) will become annoying / frustrating very quickly.

I feel you have an interesting game concept, as far as simulators go, egging is at least based on what is considered to be a fun activity by some.

Personally, the ability to gain gold by throwing eggs regardless of the target strikes me as too effortless. Having targets around the map would make the task more rewarding. Someone who tested the game with me also mentioned that the map is rather small and plain, and I would agree.

What I feel is really lacking is the lack of messy egg splatter on contact. The game should work as long as you can better recreate the activity of egging so it doesn’t feel so much like throwing works.

I can see why. I’ll remove that function out of the equation, anything else?

Right now I’m scripting in methods of gaining gold by hitting targets or completing objectives, and the instant gold mechanic wasn’t going to really be there in the final game.

As for the messy egg splatter- Sounds fun! I’ll see what I can do.

Here’s what i suggest:

Make a vip gamepass, if you haven’t that gives you 5x multiplier and VIP Egg, and a VIP area you can visit that gives a 2x multiplier making it 7x if you go there.

(I also agree with @dragonfrosting, targets should be added.)

You should also add quests that give gold if you haven’t already.