You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I am attempting to create a system similar to Elden Ring/Arcane Odyssey, where players can leave messages on the ground and these messages will be seen across all servers in the game. -
What is the issue? Include screenshots / videos if possible!
I am currently using MemoryStoreService Hashmaps to achieve this, as there is the possibility that thousands of messages could exist at once, and these messages need to have the ability to be voted on/appraised by people who see them. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried figuring out how to access every key in the hashmap at once, but this is impossible due to the 200 restriction on :ListItemsAsync(). I have looked for a way to access 1 key at a time but this is also impossible due to hashmaps not being sorted. (According to documentation I shouldn’t use sorted maps if dealing with more than 1,000 keys at a time)
Any recommendations would help, thanks!