Hi everyone, im back. You might know me from the sisyphus devlog. I have started to work on another project with concepts of probeding and dodgeball and other inspirations. without further ado, lets get yappin:
so first few days i have created a working ball system, a knockback and walls
this is the basic attack, the player summons a ball and punches it.
now the animations aren’t very good, but i can work on that later, the player can also jump up and do the same attack, which allows attacking players behind barriers.
so what are barriers you ask? based on different elements, they can do various things to the ball. the default one currently just acts as a safe space for the player.
if you use this mid air, you get a platform to stand on:
it will be a upward dash for fire and air.
the barrier and the ball cannot be used at the same time, or else that would be pretty broken, instead, there is an 0.5 second gap between the wall and the ball.
thats about all for now, ill update yall on the next devlog, lmk if theres any questions or suggestions, adios
Hey! This looks magnificent, you’re planning on making this a full game right? I would love to try it, also would you mind if I added you on discord to discuss how you did some stuff within the game
yeah, sure, im not sure theres anything to discuss lol, just quite literally two scripts
you can join the discord server on this game : Obby but you're Sisyphus [WIP] - Roblox
and ping me
Hi everyone, sorry for not posting yesterday, i had to study for a test . today i added a Last-Hit-By system, the player check for its last hit by value and gives the kill, this works with knocking off kills too.
now the star of the show-
after a bit of figuring out, i managed to make the head and arm move up and down according to the camera
now i can try using the player’s head cframe to make the ball move maybe?