v16.0.0
This update adds a new village, bankers, reworked faces, server lists, more Conjurer content, the domination system, and more!
Featured:
New Banker NPCs. There is one in every village, identified by a $ indicator. In your bank you can store items & Aureus, which you won’t lose when being executed and can access from any of your characters slots. Your bank starts at level 0 being able to store only 1 item and 10k Aureus. You have to pay the banker in order to level up your bank, being able to store 9 items & 100k Aureus.
New location: Ninja Village. It is in the new reworked Crystal Cave, which is also in the same place. Quests were added for the village and some NPCs were moved to it as well.
Faces rework: faces are no longer a fully predefined image, but now divided in: eye shape, pupil, eyebrow, nose, and mouth. Players can now freely customize eye color and choose between 20+ options of different eyebrows, noses, and mouths.
Added server lists, which say the server’s version, region, uptime, and amount of players. The server info top icons were removed as well since now you can see your own server’s info by opening the server list with an extra rejoin button.
Conjurer changes:
- New skills:
- Astral Swords (rare skill) - Conjure 2 swords of spiritual energy when the skill is activated, and throw one when the skill is activated again.
- Astral Wisps (base skill) - “Conjure three ethereal wisps that seek out nearby enemies and strike them with spiritual force. Use while it’s active to switch between stances.”
- Astral Shield is now holdable, blocking up to 2 collision power.
- Astral Pulse now has an AOE at impact.
- Astral Reprojection now deals slight damage.
- Unstable effect now increases energy cost by 10%.
- New skills:
New village domination system:
- Every village now has several flags, by default with the emblem of the element or class that represents the village.
- Members of factions (that is, nations and orgs) now get a new item: the Faction Flag, which has the colors & the emblem of the faction. While holding it in a village in a server with at least 10 players where at least 3 are of your faction, you will be able to begin dominating the village. Once the bar is filled, all flags in the village will represent your faction, changing its emblem and color.
- Each dominated village automatically grants 1k Aureus per hour (distributed for every 5 minutes) to all members of the faction. If members of other factions are present in the server, this income increases based on their number, up to a maximum of 5k Aureus per hour (considering there are 5 villages, you could get it to 25k Aureus per hour). This doesn’t work in private servers.
- However, this bonus only applies if your faction has at least 50% as many members in the server as the opposing factions. For example, if the enemy faction has 10 members in the server, your faction must have at least 5 members to receive the increased income. Otherwise, the reward remains locked at 1k Aureus per hour. This requirement exists to prevent AFK farming through cooperation between allied factions.
- Additionally, if your faction has at least 50% as many members in the server as the opposing factions, all members of your faction gain a +1% damage bonus per dominated village while fighting inside a village dominated by your faction.
- On another note, if no member of the faction controlling a village spends at least 1 minute inside it every 30 minutes, the village is automatically uncontrolled due to inactivity.
The new default max range for parrying to apply a stun to the opponent is them being at most 25 studs far from you. This means Elementalists and Conjurers are no longer able to apply long ranged parry stuns, except for Ninja, Warrior, and Fighter, which will get the new following skills:
- Fighter Parry Techniques - enables parrying with fighting styles and parry stun max range increases by 175 studs.
- Ninja Parry Techniques - enables parrying with fighting styles and parry stun max range increases by 75 studs.
- Warrior Parry Techniques - parry stun max range increases by 175 studs.
Changes
- Reworked factions’ specs system.
- Changed the Bigger Coins Bag pass to +25% Quest Coins.
- Increased max Aureus: 250k > 500k.
- Slightly reworked the Wind Village.
- Improved network for servers with many players.
- New food: White Mushroom. Can be found in the caves.
- Some improvements to the dialogue UI, including that it now shows the face of the NPC & their title if they have one.
- Improved some NPC logic, now allowing the use of the newly added skills, swappable skills (from common scrolls), and boulder lava/sand variations. They also no longer get in each other’s ways.
- Added 3 new skin colors and 8 new hairs.
- As for lost skills being locked when being in a party, this behavior has changed slightly: it now only locks the lost skill if your allies are close to you. Also now at least 2 of the players in combat with you must be in the same party instead of all of them.
- Fire Shield, Air Shield, and Astral Shield now have a collision power of 2 instead of being able to block infinite projectiles during its lifetime.
- Added VFXSounds and Boombox in the volumes manager.
- Reworked food and potions shops to have a stock instead.
- Added new outfits at the tent near the blacksmith and the one in Wind Village.
- Overall improved backpack, specially console support (gamepad users are finally able to move slots to the backpack/hotbar). Also added better filters.
- Reworked selling to collectors.
- Phantom Slash and Gravel Shot now have elemental effects when imbued.
- Tool keybinds are now saved per slot instead of a global one.
- Ninja Sprint is now a base Ninja skill.
- Updated and fixed the maps.
- Added a party chat for players of the same party. Type /p or /party before a message to send it to only party members.
Minor Changes
- Constant movement skills are slower when low HP.
- Climbing now has a max duration when used in combat.
- Ice Glide now only has collisions if you’re off combat.
- Small changes to some villages.
- Bear Trap is now parriable.
- Lava Line’s direct hit is now parriable.
- Reduced 4th slot Aureus price: 250k → 175k.
- Improved mobile hover item detection.
- Changed the sit animation.
- Leaves Barrage no longer applies the full cooldown when it is unable to spawn any leaf.
- Imbuements are now cancelled by the Energy-Blocked effect.
- Water imbue now needs water to be used and earth needs an earth ground.
- Shoulder Bash now has a shield of 1.5 collision power.
- Fighting in private servers no longer levels up Mastery.
- Reworked inn and hair salon structures.
- Added Ironfist’s icon.
- Air Shield now deals slight damage.
- Barrage now has a different animation when used with Capoeira.
- Changed +1000 Karma title from Paragon to Benevolent.
- Added the Skill Scrolls section to the Guidebook.
- Renamed Spiritual World to Spirit Realm.
- Meditation and fishing are even slower in private servers, and location meditation buffs are also disabled in one.
- Collectors no longer have an inherent sell multiplier. This is now only achievable through traits or mentors.
- Party members now have random colors.
- Added a traveler point for the Blacksmith Shop.
- Hyper sprinting now consumes some energy.
- Earth Shockwave no longer instantly releases the shockwave by simply jumping.
- Improved hover texts by flipping their sides if they’re out of the screen.
- Bosses now always drop an item.
- Walking backwards applies the inverted animation.
- Added strafing.
- Added images for weapon tools.
- Changes to earth imbuement: for fighting styles, the gloves now adapt to ground material & color; added rock particles.
Fixes
- Fixed Ground Fissure math for size multiplication which led it to having insane height.
- Fixed starter air kimono pants.
- Fixed being able to use Melt on Ice Wall.
- Fixed bugs with combat after carrying.
- Fixed hitbox bad replication with Air Swipe and Gravel Shot.
- Fixed Amethyst Helmet’s positioning.
- Fixed a memory leak in the player list.
- [Unsure] Fixed being able to bring people to the Spirit Realm by carrying them and meditating.
- Fixed location sounds stacking when resetting.
- Fixed longer cooldowns not being prioritized.
- Fixed Lightning Bolt entering an infinite cooldown when it’s already in cooldown and a lightning is redirected.
- Fixed Blood Control not taking energy.
- Fixed Mastery progress for Ninja’s skillset tool not appearing.
- Fixed not being able to redirect an already manipulated earth structure.
- Fixed flying upwards or downwards with Spiritual Projection being slower and a bug where sometimes you couldn’t move the spirit at all.
- Fixed Boombox sounds not playing until reset after changing vanity.
- Fixed custom hairs not getting the game’s hair texture.