I built a very simple elevator in my game and it works fine. The problem is that the players are breaking it intentionally. I have a pickaxe in my game that destroys the welds between parts. The pickaxe is only supposed to be for certain areas though but the players are using it on the elevator, causing it to fall apart. I’ve tried replacing the welds with hinges and rods but it does not work. Is there anything I should try? The elevator is unanchored btw.
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You could add a bool value or something and name it IgnorePickaxe. In the pickaxe you would make it so it would ignore anything with the child.
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Yeah, but I’m not really good at scripting.
Can I see the script for the pickaxe?
I used rigid constraint and it was solved
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