Eliminating lag from moving parts


Hey good evening everyone,

Not sure if this is the right forum for this issue but I couldn’t find anything about physics issues so I think this may be the place, let me know if I’m wrong.

Basically in my game, I am welding 18 1.5x1.5x1.5 parts to a players hand, and stacking them up like a tower. This works good and doesn’t lag, until the tower of parts touches something, then everything goes wrong.

Imagine if a player was standing under a tree with this tower, it lags the death out of the computer. The parts are just regular meshparts, but I think that the issue comes down to the fact I am adding 18 moving parts to each player. I am using a regular weld to weld these parts. Does anyone have any ideas on what I can do to make this run smoother?

Thank you, let me know if you have any clarifying questions.


are these parts cancollideable? if so try to turn it off. and maybe try to decrease the amount of parts you have if possible


From past experience with moving parts, it usually can’t collide. Does your parts require them to be collided?


Change the CollisionFidelity of the MeshParts to Box.