Eliminating lag from moving parts

Hey good evening everyone,

Not sure if this is the right forum for this issue but I couldn’t find anything about physics issues so I think this may be the place, let me know if I’m wrong.

Basically in my game, I am welding 18 1.5x1.5x1.5 parts to a players hand, and stacking them up like a tower. This works good and doesn’t lag, until the tower of parts touches something, then everything goes wrong.

Imagine if a player was standing under a tree with this tower, it lags the death out of the computer. The parts are just regular meshparts, but I think that the issue comes down to the fact I am adding 18 moving parts to each player. I am using a regular weld to weld these parts. Does anyone have any ideas on what I can do to make this run smoother?

Thank you, let me know if you have any clarifying questions.

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are these parts cancollideable? if so try to turn it off. and maybe try to decrease the amount of parts you have if possible

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From past experience with moving parts, it usually can’t collide. Does your parts require them to be collided?

Change the CollisionFidelity of the MeshParts to Box.

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