local R3 = Region3.new(Zone_CFrame.Position - Zone_Size/2, Zone_CFrame.Position + Zone_Size/2)
local Parts = workspace:GetPartBoundsInBox(R3.CFrame, R3.Size)
for Key, Variable in Parts do
local Index = Players:GetPlayerFromCharacter(Variable.Parent)
if Index and Index == Player then
print("a")
elseif not Index then
print("b")
end
end