Hello,
My else is running when it’s not supposed to. I’m trying to make a car spawner but it half works and half broken.
Here is the code
I commented the sections where the bug is.
for _, v in pairs(script.Parent:GetChildren()) do
if v.ClassName ~= "Script" then
v.ClickDetector.MouseClick:Connect(function(plr)
for _, obj in pairs(game.Workspace:GetChildren()) do
if obj.Name == v.CarName.Value then
if obj:FindFirstChild("Car") then
--Starts here
--Runs while the else is commented
if plr:DistanceFromCharacter(obj.Car.Wheels.RR.Position) <= 15 then
print("here")
obj:Destroy()
local cloned_car = game.ServerStorage.CarBackups[obj.Name]:Clone()
cloned_car.Parent = game.Workspace
else
print("not here")
local cloned_car = game.ServerStorage.CarBackups[obj.Name]:Clone()
cloned_car.Parent = game.Workspace
break
--ends here
end
end
end
end
end)
end
end
The if statement I commented near runs when the else and it’s code inside is commented. For some reason the else is running when it’s not supposed to.
If you guys got any idea please reply, also if there is a way to improve my code reply aswell. I’m trying to learn code optimization.
Thanks!