I’m not sure why but the final elseif statement is not being detected it just gets skipped. I’m not sure if I used it in the wrong spot or whats going on with it but I need to fix it.
if map:FindFirstChild("Obby1") then
roundType = "Obby1"
map.EndPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and canWin == true then
canWin = false
status.Value = hit.Parent.Name.." has won!"
local plr = game.Players:GetPlayerFromCharacter(hit.Parent)
plr.leaderstats.Wins.Value = plr.leaderstats.Wins.Value + 1
plr.leaderstats.Tokens.Value = plr.leaderstats.Tokens.Value + 75
end
end)
elseif map:FindFirstChild(“Spinner1”) then
roundType = “Spinner1”
local Players = game:GetService(“Players”)
local playerInRound = {}
local connections = {}
MultpleWinners = true
local children = workspace.Ingame:GetChildren()
for _, Player in pairs(Players:GetChildren()) do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
for i = 1,#children do
print(i)
table.insert(playerInRound, Player)
connections[Player.name] = Player.Character.Humanoid.Died:Connect(function()
table.remove(playerInRound, table.find(playerInRound, Player))
end)
end
--Sword1
elseif map:FindFirstChild("Sword1") then
print("1")
roundType = "Sword1"
print(roundType.Value)
local Players = game:GetService("Players")
-- Tables
local playerInRound = {}
local connections = {}
-- Main Script
local children = workspace.Ingame:GetChildren()
print("Worked")
for _, Player in pairs(Players:GetChildren()) do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
for i = 1,#children do
print(i)
map:FindFirstChild("Tool"):Clone().Parent = children[i]
table.insert(playerInRound, Player)
connections[Player.name] = Player.Character.Humanoid.Died:Connect(function()
table.remove(playerInRound, table.find(playerInRound, Player))
end)
end
end
end
end
end