I am fixing my code and realised i used uis.InputBegan:Connect(function(input, gpe) everytime when adding a new input.Keycode instead of using elseif statement after one connection so i have fixed the code but when i play i can only M1 and cant M2 or Q,E,Z,C any help? (Just a little bit of code dont want to leak the whole thing)
uis.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 and tick() - LastTimeM1 > .3 and tick() - LastM1End > .7 then
if tick() - LastTimeM1 > .7 then
combo = 1
LastTimeM1 = tick()
local animation = Instance.new("Animation", workspace.Fx)
animation.AnimationId = JabAnim[combo]
local load = humanoid.Animator:LoadAnimation(animation)
load:Play()
animation:Destroy()
local hitTarg = hb(Vector3.new(4,6,4), character.PrimaryPart.CFrame * CFrame.new(0,0,-3), {character}, character)
if hitTarg then
local data = {
["Target"] = hitTarg,
["Character"] = character,
["Combo"] = combo,
["Action"] = "M1"
}
remote:FireServer(data)
end
if combo == #JabAnim then
combo = 1
LastM1End = tick()
else
combo += 1
end
elseif input.UserInputType == Enum.UserInputType.MouseButton2 and tick() - LastTimeM2 > .3 and tick() - LastM2End > .7 then
if tick() - LastTimeM2 > .7 then
combo = 1
end