Elttob Relight — laser-fast light painting

Younger developers can access take advantage of Elttob’s “Access Anywhere” programme. This programme allows developers from anywhere to apply for a free product key on itch for several circumstances such as technical issues, financial issues and age. It may be worth checking.

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If I’m correct all this does is change the suns lighting right? If so $20 is outrageous for this on Roblox. Maybe if they release a new lighting engine that doesn’t suck then you’d 100000% get MUCH more attention and sales. See you in 20 years when a fourth lighting engine is introduced to purchase this plugin!

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Yeah this is exactly why Access Anywhere exists. It you can’t afford to pay the listed price, that’s exactly who it’s targeted for.

I do not expect everyone in the world to see the value proposition and I don’t expect everyone to be able to afford it either, so I only ever ask that the people who do understand the value and can afford it, do purchase it.

As for everyone else, go grab it for free. I am not pedantic about it at all, it’s an open door and I want as many people as possible to have the chance to use my stuff.

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Relight allows you to modify the lighting of both celestial bodies: the Sun and the Moon.

Also Roblox’s Future lighting engine isn’t even that bad, I personally believe that it looks good.

Roblox already has four lighting engines available for us developers which are: Compatibility which is Voxel with slight changes, Voxel which was released as Future Is Bright Phase 1, ShadowMap which released as Future Is Bright Phase 2 to provide higher-quality shadows and Future the current release of the Roblox lighting engine released as Future Is Bright Phase 3, this engine provides higher quality shadows and reflections.

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Apologiea for the late release notes here, but Elttob Relight 1.2.0 is live now. Release notes:


This minor version aligns Elttob Relight with the latest version of the Elttob Suite plugin framework, including the latest updates to the Sensation design system.

This keeps Elttob Relight in lock step with Elttob Reclass, the second product refresh from Studio Elttob to use this plugin framework. You can learn more over on the Elttob Reclass DevForum post.

Aside from subtle design tweaks, there are no user-facing changes. If there are any bugs or unexpected changes, please do reach out on the DevForum.

Many thanks, and have a nice day :slight_smile:

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Can’t believe it took me so long to do so, but I left a positive review on the creator store. I’ve been using this plugin for a few months now and I love it. Thank you so much and I can’t wait for the rest of the Elttob suite! (Also bought Reclass just now, lol)

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Thank you so much! And thanks for the kind review - I’m happy to hear that you enjoy Shadow mode that much!

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I’m going to just leave this here. Day Night Weather Cycle - Lighting & Terrain Shader Algorithm + Artificial Sun - Clean Efficient [Open-Source] - Resources / Community Resources - Developer Forum | Roblox

What’s your workflow for creating the animated Vanilla icons you use in Relight? I’ve found lottielab to be the most intuitive and easy way of doing it so far since it works nicely with Figma, but I haven’t found I great way of converting the .json files into sprite sheets without going to some sketchy-looking websites.

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I hand-animate every single one in Roblox Studio using code. No tech needed :slight_smile:

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Wow, that’s a lot less complicated. Does it take a long time to animate each icon? And do you need to create multiple images at times when there are some moving parts – like with the face and bounce drag mode icons?

I tried using only Roblox Studio a long time ago to create a loading animation and eventually went with a sprite sheet because it produced a clear, less blurry image in the end. Have you run into any of these problems before?

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It takes about an hour for a single simple icon, longer for the more complex ones with a lot of moving parts. I isolate a bunch of shapes from the original icon design and stack them up with individual movements to get the cutouts and motions that I need - sometimes I can cleverly reuse some already-made parts of existing animations, but not usually.

I avoid problems with blurriness by being very careful about the image resolutions I upload, but beyond that, I mostly avoid spritesheets just because they tend to have a lower refresh rate than the display.

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So answering my own question that’s all it does? What difference is this from the celestial body mover plugin where you can move the sun and moon wherever you want?

Heyo elttob,
I got an idea for broke people like me,
So make a lite version which is just the older version (like if its version 1.5 lite version is 1.0)
Thanks

  • UnknownWhyiDontSay
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That would be a horrible idea, since older versions is around the time when the video came out that @elttob posted

Relight has gizmos, the Celestial Body Mover plugins I’ve tried don’t. They make sunlight reflecting off parts so much easier and I think they’re quite a useful feature. And if you don’t want to get Relight, then don’t.

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Yeah this. The reason why Relight exists is to provide more creative ways for adjusting lighting direction, inspired by the things that I’ve ended up manually doing over and over as a lighting artist. For the right kind of person, it’s the right kind of tool.

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when are you going to give out the access anywhere emails?

Hello! Both of the Elttob Suite plugins seem to have a performance hit that I’d like to notify you about. This happens on multiple games for me.

Plugins FPS
None 240 hz
Reclass 160-190 hz
Reclass + Relight 120-160 hz
Codify 240 hz
flipbook 240 hz

I included some other plugins as a reference. The Elttob plugins seem to be hurting the FPS for some reason, even when I have not opened the widgets after enabling the plugins.

Unsure how to provide micro profiler data as a file… if that data is important to you, please help me on how to get it!

This FPS drop has been happening for weeks, I only just realized these plugins were causing it. Please investigate when you’re not busy! :sweat_smile:

Thanks! :heart:

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That’s interesting since I haven’t pushed an update in the past couple of weeks. I’ll look into it and keep an eye on things.

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