Emission map support on SurfaceAppearances

Top things I wanna see added are:

  • Custom Sprite Sheet particle rows & pillars setting, IE The ability to have a 8x4, 4x5, 5x2, 9x9, etc. (Like Unity’s sprite sheet system)
  • Emissive texture maps for Surface Appearence & Material Varients.
  • Ability to change textures via a script (For texture settings like Low / Medium / High)
  • Adding to the one above this ^
    Higher Resolution textures (4K)
  • Custom shader editor (Blender as reference).
    This would be great for making things like cartoon shaders, custom glass shaders & projected images through a shape, IE a reticle seen through a reflex sight.
  • Extend the API more, allow for more freedom in programming.
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