Emission map support on SurfaceAppearances

it is already in the works guys !

another bump, I NEEEED THISSSSS

Another good thing to keep in mind is updating the way Surface Lights work. For now they stick to a square/rectangular parameter where as it’d ve nice and very useful if they followed the model/texture pattern.

3 Likes

They gave us a dumb 3D AI generative tool instead of this.
Bump!

9 Likes

the good tools they do give us they release in 3 phases but never release phase 2 or 3

5 Likes

A 3d generative tool? Is this available to all users?

1 Like

they would rather add a tool that promotes laziness than a tool that could actually benefit creativity. :unamused:

4 Likes

If you think about it, cashgrabs would also benefit from features like Emission map, an stuff that people want, so if they add those features, that equals to :dollar::moneybag::money_with_wings:.

3 Likes

Bump again. I also want to take the chance to ask for transparency maps. I know it’s already a thing, but it’s simply not efficient enough for partially transparent blending of textures.

3 Likes

Bump. Emissive map, as well as an option to change texture filtering to point filtering so that pixel art style games don’t need to upscale their textures to a higher resolution before importing to preserve clarity is very much needed.

5 Likes

bump. Roblox stop this AI nonsense and give what we as devs need. Roblox is way far behind other engines rn and their solution seems to be giving us all of that unecessary AI mumbojumbo. Roblox doesn’t even have a shader graph yet.

6 Likes