A must-have! Has to be included into decals AND texture instances aswell!
Bumping this due to the need for emissive texture support in a horror project I’ve been working on. Currently, I need to find a workaround which is disappointing since my 3D sculptor and texture artist put in a lot of work.
Bump, we really need this feature for both MaterialService and SurfaceAppearance. I would also love if Roblox could also add Displacement/Height and AO maps as well, as I think these will also be helpful for more immersive enviorements in games.
wondering why it hasn’t already been included to surfaceappearances
I don’t think anyone needs to explain use cases for it
pretty much every game engine has support for emissive textures and it’s incredibly odd that it’s not a thing in roblox yet
+1, it’s a much needed feature, would enable really cool looking builds!
Bump, we are currently stuck with niche workarounds that are really inconvenient for developers, emission should of been released with SurfaceAppearance.
Bump, how is this not in yet? Using transparent textures that you also want to glow without emission maps is such a pain.
Yeah this would be a game-changer for creating VFX with meshes and transparent textures
Bump, the engine lacking this has no excuse. Even engines such as GoldSrc from 1998 had the ability to use emissive textures. The fact that we are ENCOURAGED, to make extra triangles in our meshes to have them glow in a solid color is ridiculous.
Bump. I waited very patiently for PBR support, and then it came with no support for emmissive textures, which is kind of a letdown
Bump, my colleague who is a modeler needs emission map support for an enemy model
To be honest, this is really a very important function, it seems to me that the issue with this is very acute for many modellers! Roblox still has a lot of work to do to improve the engine
Bumping again, We need some sort of Alpha/Transparency Mapping in Roblox rather then relying on the weird Transparency PNG Option, Including adding Emissive Maps! (Allowing more than just a single neon color for a glowing decal)
The only way and alternatives we can do glowing decals are not as much efficient rather than just using the normal system almost LITERALLY ANY other game engine is using.
i love how this thread is constantly bumped with people wanting this with no replies from roblox
can we get this and tech like this, instead of stats and numbers for investors at rdc lmao
Why is this not a thing yet?! Not having emission map support might be excusable for a game engine from the mid 2000s, not a modern game engine. This is yet another one of the fundamental engine feature pillars that Roblox is missing.
Heck, I was making and using glow maps in 3DStudioMax for Morrowind mods. I am surprised that Roblox doesn’t incorporate them. I doubt its a technical limitation, so I wonder what it is that has kept them from incorporating them?
It can’t be. OpenGL ES 3 & DirectX 10 are the oldest graphics API’s roblox currently allows.
These don’t have lack of support for Emissive shader code.
Idk, they seem to always like pushing away logical feature requests. Roblox I guess.
Emission map should be added to SurfaceAppearance already, it’s used in almost every game engine and it’s extremely useful.
Please just tell us why things like this are delayed for eons. It’s a no brainer that we need this, so why does it take years to even get so much as an acknowledgement? This plus recoloring SurfaceAppearance. Just tell us what the the blocker is! Should we expect 5 more years, or Q2 2024?
The sheer amount of content these missing features are holding back is painful.
We have barely heard anything from the rendering team on the forum for the last three+ years.