I am trying to create an image in the 3d world with emission, which I’ve done by using a SpecialMesh, a texture and vertex colors. The problem is that when the part is facing the sun it’s much brighter than when it’s facing away.
Facing away from sun:
Facing towards sun:
I do know that the lighting problem can be fixed by using a SurfaceGUI and setting LightInfluence property to 0. But by doing that I can no longer make the part glow (or at least to my knowledge there is no way)
So is there any way to create an image in the 3d world, have it not be affected by lighting and be able to make it glow?