You can just go to the game servers tab, it is a 100 player game, yet it constantly creates a bunch of mini servers consisting of 4-5 players. This can cause people to not be as engaged because the game is meant to be played within a populated setting as it relies on player interaction.
As the setting “Fill each server as full as possible” is toggled ON, I figured this would mean that Roblox would only create new servers after the previous server became full.
This is one example of many, it happens on a consistent basis and I never put much thought into it. However I am very curious to what the feature “Fill each server as full as possible” actually does if it does not do that.
I could possibly make a lobby which teleports people to individual worlds which are its own world / place though connected to the entire experience. Example of games that do these are pretty broad on Roblox.
Issue Area: Roblox Website
Page URL: East Brickton [Season 2] - Roblox