You can just go to the game servers tab, it is a 100 player game, yet it constantly creates a bunch of mini servers consisting of 4-5 players. This can cause people to not be as engaged because the game is meant to be played within a populated setting as it relies on player interaction.
Expected Behavior
As the setting “Fill each server as full as possible” is toggled ON, I figured this would mean that Roblox would only create new servers after the previous server became full.
This is one example of many, it happens on a consistent basis and I never put much thought into it. However I am very curious to what the feature “Fill each server as full as possible” actually does if it does not do that.
Workaround
I could possibly make a lobby which teleports people to individual worlds which are its own world / place though connected to the entire experience. Example of games that do these are pretty broad on Roblox.
Is there a lag issue caused by more players that Roblox is detecting (slow servers)? That might be why they aren’t putting more that 10 players into the servers.
Hi marcus! Thanks for reporting this. This looks to me like it may be the same problem as the one discussed in this thread:
Fortunately, this means we plan to work on a fix for this in the near future! I’ve posted on this thread I’ve linked some more details, including likely causes of what you’re seeing.