Emulate Mouse.Hit.Position with mobile joystick

I am currently making a plane system compatible with mobile. My plane system works based on BodyGyro’s & Mouse.Hit.Position. The problem however is that the joystick on mobile is on the bottom left, causing the Mouse.Hit casting’s to be very unbalanced and geared towards the left. Is it possible to use the joystick to somehow cast a CFrame similar to Mouse.Hit? Thanks in advanced! :slight_smile:

You could detect the position of the joystick and turn the plane accordingly but you would have to change the plane’s controls entirely to using key code for pc user instead of their mouse. (Sorry I can only propose solution since I tried to understand how planes works but never figured it out.)

You could force mobile players to use the “dynamic thumbstick” option as i believe that will not trigger mouse.Hit