I’m using different methods of coloring vertices / faces to figure out how they work, and it seems that:
mesh:SetVertexFaceColor(vert1, tri1, colorid1) -- vert, tri, and colorid are arbitrary
continues to throw:
Tried finding anything on this in the dev forum but requiring “EditableMeshApiQol” in google returns an xml dump from a random forum page.
Also I’m currently in the process of learning how to use editable meshes, so I may be using this method completely wrong. (The documentation for EditableMeshes is illegible)