Direct friend following to a place is great, but some places in my game are end-game story sequences. I wouldn’t want someone to accidentally follow their friend to a place full of story spoilers.
But as a workaround, I could including special teleport data for every place teleports my code initiates. If a player join a spoiler place without my special teleport data, I can assume Roblox matched the player directly with their friend and teleport them out immediately before spoilers are witnessed.
Any flaws with that plan?