Hi there! We are Encyclopedia studios. We are looking to release our first game called Encyclopedia Reading Simulator in Late February! We are a group of 5 developers!
What the game will have:
A Library filled with different types of books like Comics, Novels Animal-O-Pedias etc,
You can only hold 2 books meaning after you have 2 books you can go sell your books for Crystals!
To get books you teleport to a library FILLED with books and you choose one and decide if you want to buy it!
The currencies are: Intelligence and Crystals
You get a MAGICAL BOOK when you get out of the safe zone!
Each time you kill you get intelligence and a couple of Crystals!
Islands!
Intelligence stick! An exclusive item that hovers around you and gives you intelligence every once in a while!!!
All of the books will have a description of them!
[I will add more]
So then, would you play this game?
I cannot show the game currently as we are still making it [Keep in mind itâs like the 5th day we are making this and weâve only just got a scripter today!]
To be honest I would not play it, but I never really play roblox games anymore. I honestly think you have a good idea! It seems it would appeal to the younger crowd of course (all simulators are geared toward 6-10 year olds)
Ideas
I donât really think you should get a sword when you step out of the safe zone, I think you should have the ability to âcast a spellâ. What I mean by this is you can have a particle that you can throw at someone. The more intelligence you the stronger the âspellâ is.
Also, maybe add a little learning to it? Maybe randomly generate a daily fact every time they log in (and give them like 5 Crystals)
Just a tip, maybe you shouldnât use have pets. Come up with something more original, that can make your game stand out.
Overall I think this is a good idea. Just needs a little cleaning up!
You are not going to find very many developers wanting to play a simulator game, but I believe this game has much potential for a younger audience like @PawsomeDev had already stated. Best advice is to make the game understandable for a younger audience.
Simulators at the front page evolves at its own pace, and right now the âmetaâ or trend is to involve some form of a PVP aspect. Although, while you do include this, it sounds blunt and has nothing to do with the theme. A theme that is exhilarating is also important to keep the player able to kind of escape reality into a fictional fantasy of their dreams. Youâre also missing the mechanic (which is important for this current trend) where youâre getting closer to a new discoverable area while grinding. Next time when designing a game, take these loops into account. Game-, progression- and social loop.
Game loop would look like this:
Action 1: reading books from library
Action 2: PVP; killing other players.
Action 3: Roleplay?
Progression loop:
Beginner: Gain intelligence/crystals
Intermediate: Buy new equipment to speed up progression
Advanced: Discover new areas to enhance progression further
Social loop:
While simulators usually donât emphasise on this aspect, but give it a try because why not .
I donât understand it, so I donât think players would quite understand it either. Also, the title sounds almost like the most unappealing game possible. If it is trying to be an ironic joke, I am not sure it will land with most people.
I mean, the gameâs self-explanatory. Are you unable to comprehend why it would do well with players?
I donât think it is that unappealing, there is always an audience for everything. Also try not to say âI donât understand it, so others wonâtâ. Going off a limb, youâre trying to say youâre apart of the majority and represent them? You couldâve just read the thread, the others seem to have understood it quite well.
Not trying to sound aggressive or anything but I donât think you should assume that theyâre trying to make a game that lands âwellâ with everyone. Changing the status quo is never bad