Hello I’m using Roblox’s endorsed weapon kit on my game and i noticed something, the bullets are client sided. Let me explain. The player1 kills the player2 (bullet hits the player2 on player1)'s screen, but the other player2 screen appears to have hit the ground or missed but still died. i dont know how to fix it. can anyone help me ?
It’s client-sided because it causes latency issues when it is done on the server. If you really want to, you could have the server fire all clients (when it receives the bullet event) to trigger all other clients to create a bullet. This worked for my gun system.